/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "bitmap.h" static int _MAX_X = 320; static int _MAX_Y = 200; static uint32_t _BITMAP_BASE = 0x10000; static byte _color = 255; char error; void clear(void) { int x; int y; //***TODO*** Use DMA // This is just test code. for (y=0; y<_MAX_Y; y++) { for (x=0; x<_MAX_X; x++) { putpixel(x, y); } _color++; // Let it roll over. } } void defineGraphicsColor(byte slot, byte r, byte g, byte b) { byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state. byte *write; POKE(MMU_IO_CTRL, MMU_IO_PAGE_1); // Swap I/O page 1 into bank 6. write = (byte *)VKY_GR_CLUT_0 + slot * 4; *write++ = b; *write++ = g; *write++ = r; *write++ = 0xff; POKE(MMU_IO_CTRL, mmu); // Restore MMU state. } void putpixel(int x, int y) { uint32_t pixelRAM; byte block; // We only map 8k of the bitmap into CPU RAM at once. // We use slot 5 for this. We need to figure out // where our pixel lands and bring that into RAM. pixelRAM = _BITMAP_BASE + (y * _MAX_X) + x; block = pixelRAM / 0x2000; POKE(MMU_MEM_BANK_5, block); //pixelRAM -= 0x2000 * block; // Find offset into this block. pixelRAM &= 0x1FFF; POKE(0xa000 + pixelRAM, _color); POKE(MMU_MEM_BANK_5, 5); } void resetGraphics(void) { byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state. byte x; int y; _MAX_X = 320; _MAX_Y = 200; _BITMAP_BASE = 0x10000; _color = 255; POKE(MMU_IO_CTRL, MMU_IO_PAGE_0); // Swap I/O page 0 into bank 6. POKE(VKY_LAYER_CTRL_0, 16); // Bitmaps on all layers. POKE(VKY_LAYER_CTRL_1, 1); // Bitmaps on all layers. POKE(VKY_BM1_CTRL, 0); // Disable bitmap 1. POKE(VKY_BM2_CTRL, 0); // Disable bitmap 2. // Set up bitmap 0. POKE(VKY_BM0_CTRL, 1); // Enable bitmap 0, GLUT 0. //POKED(VKY_BM0_ADDR_L, _BITMAP_BASE); // Location of bitmap data. POKE(VKY_BM0_ADDR_L, _BITMAP_BASE & 0xFF); // Location of bitmap data. POKE(VKY_BM0_ADDR_M, (_BITMAP_BASE >> 8) & 0xFF); // Location of bitmap data. POKE(VKY_BM0_ADDR_H, (_BITMAP_BASE >> 16) & 0xFF); // Location of bitmap data. // Set palette to a gradient so there's at least *something*. for (x=0; x<=255; x++) defineGraphicsColor(x, x, x, x); clear(); /* POKE(MMU_MEM_BANK_5, 8); for (y=0; y<8192; y++) POKE(0xa000 + y, 255); POKE(MMU_MEM_BANK_5, 5); */ POKE(MMU_IO_CTRL, mmu); // Restore MMU state. } void setGraphicsColor(byte c) { _color = c; }