/* * Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef F256_H #define F256_H #ifdef __cplusplus extern "C" { #endif #include #include "stddclmr.h" #include "api.h" #include "f256_dma.h" #include "f256_intmath.h" #include "f256_irq.h" #include "f256jr.h" #include "f256_rtc.h" #include "f256_sprites.h" #include "f256_tiles.h" #include "f256_timers.h" #include "f256_via.h" #include "f256_xymath.h" typedef unsigned char byte; typedef unsigned char bool; #define true 1 #define false 0 // Our stuff. #define SWAP_SLOT MMU_MEM_BANK_5 // This is an attempt to allow us to free up slot 5 and use slot 6 for paging // RAM in and out. ***TODO*** Currently, it does not work. #if SWAP_SLOT == MMU_MEM_BANK_6 #define SWAP_IO_SETUP() \ byte sios_mmu = PEEK(MMU_IO_CTRL); \ byte sios_ram = PEEK(MMU_MEM_BANK_6); \ ({ \ asm("sei"); \ POKE(MMU_IO_CTRL, 4); \ }) #define SWAP_IO_SHUTDOWN() ({ \ POKE(MMU_MEM_BANK_6, sios_ram); \ POKE(MMU_IO_CTRL, sios_mmu); \ asm("cli"); \ }) #elif SWAP_SLOT == MMU_MEM_BANK_7 #define SWAP_IO_SETUP() asm("sei"); #define SWAP_IO_SHUTDOWN() asm("cli"); #else #define SWAP_IO_SETUP() #define SWAP_IO_SHUTDOWN() #endif #define SWAP_ADDR ((uint16_t)(SWAP_SLOT - MMU_MEM_BANK_0) * (uint16_t)0x2000) // Things not in the Merlin defs. #define TEXT_MATRIX 0xc000 // I/O Page 2 #define RAST_ROW_L 0xd01a #define RAST_ROW_H 0xd01b #define VKY_TS0_SQUARE (VKY_TS0_ADDR_H+1) #define VKY_TS1_SQUARE (VKY_TS1_ADDR_H+1) #define VKY_TS2_SQUARE (VKY_TS2_ADDR_H+1) #define VKY_TS3_SQUARE (VKY_TS3_ADDR_H+1) #define VKY_TS4_SQUARE (VKY_TS4_ADDR_H+1) #define VKY_TS5_SQUARE (VKY_TS5_ADDR_H+1) #define VKY_TS6_SQUARE (VKY_TS6_ADDR_H+1) #define VKY_TS7_SQUARE (VKY_TS7_ADDR_H+1) #define JOY_UP 1 #define JOY_DOWN 2 #define JOY_LEFT 4 #define JOY_RIGHT 8 #define JOY_BUTTON_1 16 #define JOY_BUTTON_2 32 #define JOY_BUTTON_3 64 typedef struct colorS { byte r; byte g; byte b; } colorT; // Single-byte #define PEEK(addy) ((byte)*(volatile byte *)(addy)) #define POKE(addy, value) (*(volatile byte *)(addy) = (value)) // Word (two bytes) #define PEEKW(addy) ((uint16_t)*(volatile uint16_t *)(addy)) #define POKEW(addy, value) (*(volatile uint16_t *)(addy) = (value)) // Address (three bytes) //#define PEEKA #define POKEA(addy, value) POKE(addy, value & 0xFF); POKE(addy + 1, (value >> 8) & 0xFF); POKE(addy + 2, (value >> 16) & 0xFF) // Double-word (four bytes) #define PEEKD(addy) ((uint32_t)*(volatile uint32_t *)(addy)) #define POKED(addy,value) (*(volatile uint32_t *)(addy) = (value)) // Bit fun. #define LOW_BYTE(v) ((byte)(x)) #define HIGH_BYTE(v) ((byte)(((uint16_t)(x)) >> 8)) #define SWAP_NIBBLES(x) ((x & 0x0F) << 4 | (x & 0xF0) >> 4) #define CHECK_BIT(x, pos) (x & (1UL << pos)) #define TOGGLE_BIT(x, pos) (x ^= (1U << pos)) #define CLEAR_BIT(x, pos) (x &= (~(1U << pos))) #define SET_BIT(x, pos) (x |= (1U << pos)) void f256Init(void); byte FAR_PEEK(uint32_t address); void FAR_POKE(uint32_t address, byte value); #include "kernel.h" #include "dma.h" #include "math.h" #include "random.h" #include "text.h" #include "bitmap.h" #include "tile.h" #include "graphics.h" #include "sprite.h" #ifdef __cplusplus } #endif #endif // F256_H