Three pages of bitmap space to draw on. Possible DMA bug.

This commit is contained in:
Scott Duensing 2024-01-05 19:56:20 -06:00
parent 47a9dee1ab
commit 3b08bc45c8
3 changed files with 112 additions and 76 deletions

View file

@ -38,53 +38,48 @@ void bitmap(void) {
byte l;
byte c = 0;
resetGraphics();
getBitmapResolution(&mx, &my);
bitmapReset();
bitmapGetResolution(&mx, &my);
mx--;
my--;
for (l=0; l<TEXTCOLORS_COUNT; l++)
defineGraphicsColor(l,
bitmapDefineColor(l,
textColors[l].r,
textColors[l].g,
textColors[l].b);
l = 0;
while (1) {
setGraphicsColor(c++);
bitmapSetColor(c++);
if (c == TEXTCOLORS_COUNT) c = 0;
switch (l) {
case 0:
bitmapSetPage(1);
bitmapShowPage(0);
l = 1;
break;
case 1:
bitmapSetPage(2);
bitmapShowPage(1);
l = 2;
break;
case 2:
bitmapSetPage(0);
bitmapShowPage(2);
l = 0;
break;
}
x = rndRead() % mx;
y = rndRead() % my;
x2 = rndRead() % mx;
y2 = rndRead() % my;
/*
setTextColor(WHITE, BLACK);
print("c = "); printInt(c);
print(" ("); printInt(x);
print("x"); printInt(y);
print(")-("); printInt(x2);
print("x"); printInt(y2);
print(")\n");
*/
line(x, y, x2, y2);
bitmapLine(x, y, x2, y2);
}
/*
for (y=0; y<my; y++) {
setGraphicsColor(c);
c++; // Let it roll over.
for (x=0; x<mx; x++) {
putpixel(x, y);
}
}
for (l=0; l<TEXTCOLORS_COUNT; l++) {
setGraphicsColor(l);
clearBitmap();
}
*/
}

View file

@ -25,21 +25,23 @@
#include "dma.h"
static int16_t _MAX_X = 320;
static int16_t _MAX_Y = 240;
static uint32_t _BITMAP_BASE = 0x10000;
static byte _color = 255;
static uint16_t _MAX_X;
static uint16_t _MAX_Y;
static uint32_t _PAGE_SIZE;
static uint32_t _BITMAP_BASE[3]; // Maximum of 3 pages possible.
static byte _color;
static byte _page;
char error;
void clearBitmap(void) {
dmaFill(_BITMAP_BASE, (uint32_t)_MAX_X * (uint32_t)_MAX_Y, _color);
void bitmapClear(void) {
dmaFill(_BITMAP_BASE[_page], _PAGE_SIZE, _color);
}
void defineGraphicsColor(byte slot, byte r, byte g, byte b) {
void bitmapDefineColor(byte slot, byte r, byte g, byte b) {
byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state.
byte *write;
@ -55,20 +57,20 @@ void defineGraphicsColor(byte slot, byte r, byte g, byte b) {
}
void getBitmapResolution(int16_t *x, int16_t *y) {
void bitmapGetResolution(uint16_t *x, uint16_t *y) {
*x = _MAX_X;
*y = _MAX_Y;
}
void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
int16_t x;
int16_t y;
int16_t dx;
int16_t dy;
int16_t incX;
int16_t incY;
int16_t balance;
void bitmapLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
uint16_t x;
uint16_t y;
int16_t dx;
int16_t dy;
int16_t incX;
int16_t incY;
int16_t balance;
if (x2 >= x1) {
dx = x2 - x1;
@ -94,7 +96,7 @@ void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
balance = dy - dx;
dx <<= 1;
while (x != x2) {
putpixel(x, y);
bitmapPutPixel(x, y);
if (balance >= 0) {
y += incY;
balance -= dx;
@ -102,13 +104,13 @@ void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
balance += dy;
x += incX;
}
putpixel(x, y);
bitmapPutPixel(x, y);
} else {
dx <<= 1;
balance = dx - dy;
dy <<= 1;
while (y != y2) {
putpixel(x, y);
bitmapPutPixel(x, y);
if (balance >= 0) {
x += incX;
balance -= dy;
@ -116,19 +118,19 @@ void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
balance += dx;
y += incY;
}
putpixel(x, y);
bitmapPutPixel(x, y);
}
}
void putpixel(int16_t x, int16_t y) {
void bitmapPutPixel(uint16_t x, uint16_t y) {
uint32_t pixelRAM;
byte block;
// We only map 8k of the bitmap into CPU RAM at once.
// We use slot 5 for this. We need to figure out
// where our pixel lands and bring that into RAM.
pixelRAM = _BITMAP_BASE + ((int32_t)y * (int32_t)_MAX_X) + (int32_t)x;
pixelRAM = _BITMAP_BASE[_page] + ((int32_t)y * (int32_t)_MAX_X) + (int32_t)x;
block = pixelRAM / 0x2000;
pixelRAM &= 0x1FFF; // Find offset into this block.
POKE(MMU_MEM_BANK_5, block);
@ -137,39 +139,76 @@ void putpixel(int16_t x, int16_t y) {
}
void resetGraphics(void) {
byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state.
int x;
void bitmapReset(void) {
byte mmu = PEEK(MMU_IO_CTRL); // Get current MMU state.
int x;
uint32_t realSize;
uint32_t pageBlocks;
uint32_t eightK = 0x2000;
_MAX_X = 320;
_MAX_Y = 240;
_BITMAP_BASE = 0x10000;
_PAGE_SIZE = (uint32_t)_MAX_X * (uint32_t)_MAX_Y;
// I could hardcode this, but this preserves the math so I don't forget later.
pageBlocks = _PAGE_SIZE / eightK;
if ((pageBlocks * eightK) != _PAGE_SIZE) {
// Fractional pageBlock. Round up.
pageBlocks++;
}
realSize = pageBlocks * eightK;
_BITMAP_BASE[0] = 0x10000;
_BITMAP_BASE[1] = _BITMAP_BASE[0] + realSize; // Page 2 = 0x24000
_BITMAP_BASE[2] = _BITMAP_BASE[1] + realSize; // Page 3 = 0x38000
print("\nbase0 = "); printInt(_BITMAP_BASE[0]);
print("\nbase1 = "); printInt(_BITMAP_BASE[1]);
print("\nbase2 = "); printInt(_BITMAP_BASE[2]);
// Set palette to a gradient so there's at least *something*.
for (x=0; x<256; x++) bitmapDefineColor(x, x, x, x);
POKE(MMU_IO_CTRL, MMU_IO_PAGE_0); // Swap I/O page 0 into bank 6.
POKE(VKY_LAYER_CTRL_0, 16); // Bitmaps on all layers.
POKE(VKY_LAYER_CTRL_1, 1); // Bitmaps on all layers.
POKE(VKY_BM1_CTRL, 0); // Disable bitmap 1.
POKE(VKY_BM2_CTRL, 0); // Disable bitmap 2.
// Set up bitmap 0.
POKE(VKY_BM0_CTRL, 1); // Enable bitmap 0, GLUT 0.
POKEA(VKY_BM0_ADDR_L, _BITMAP_BASE); // Location of bitmap data.
//POKE(VKY_BM0_ADDR_L, _BITMAP_BASE & 0xFF); // Location of bitmap data.
//POKE(VKY_BM0_ADDR_M, (_BITMAP_BASE >> 8) & 0xFF); // Location of bitmap data.
//POKE(VKY_BM0_ADDR_H, (_BITMAP_BASE >> 16) & 0xFF); // Location of bitmap data.
// Turn everthing on for setup.
POKE(VKY_BM0_CTRL, 1);
POKE(VKY_BM1_CTRL, 1);
POKE(VKY_BM2_CTRL, 1);
// Set up bitmap memory.
POKEA(VKY_BM0_ADDR_L, _BITMAP_BASE[0]); // Location of bitmap data.
POKEA(VKY_BM1_ADDR_L, _BITMAP_BASE[1]); // Location of bitmap data.
POKEA(VKY_BM2_ADDR_L, _BITMAP_BASE[2]); // Location of bitmap data.
// Enable the first bitmap.
bitmapShowPage(0);
POKE(MMU_IO_CTRL, mmu); // Restore MMU state.
// Set palette to a gradient so there's at least *something*.
for (x=0; x<256; x++) defineGraphicsColor(x, x, x, x);
// Clear all pages.
_color = 0;
clearBitmap();
for (_page=0; _page<3; _page++) bitmapClear();
_page = 0;
_color = 255;
}
void setGraphicsColor(byte c) {
void bitmapSetColor(byte c) {
_color = c;
}
void bitmapSetPage(byte p) {
_page = p;
}
void bitmapShowPage(byte p) {
POKE(VKY_BM0_CTRL, p == 0 ? 1 : 0); // Enable bitmap 0, GLUT 0.
POKE(VKY_BM1_CTRL, p == 1 ? 1 : 0);
POKE(VKY_BM2_CTRL, p == 2 ? 1 : 0);
}

View file

@ -34,13 +34,15 @@ extern "C"
#include "f256.h"
void clearBitmap(void);
void defineGraphicsColor(byte slot, byte r, byte g, byte b);
void getBitmapResolution(int16_t *x, int16_t *y);
void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
void putpixel(int16_t x, int16_t y);
void resetGraphics(void);
void setGraphicsColor(byte c);
void bitmapClear(void);
void bitmapDefineColor(byte slot, byte r, byte g, byte b);
void bitmapGetResolution(uint16_t *x, uint16_t *y);
void bitmapLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2);
void bitmapPutPixel(uint16_t x, uint16_t y);
void bitmapReset(void);
void bitmapSetColor(byte c);
void bitmapSetPage(byte p);
void bitmapShowPage(byte p);
#ifdef __cplusplus