// taskswitch.c -- Cooperative task switching library for DJGPP // // Uses inline assembly for context switching (i386 and x86_64). The // scheduler uses credit-based weighted round-robin so all tasks run, // but higher-priority tasks run proportionally more often. #include "taskswitch.h" #include #include // ============================================================================ // Internal types // ============================================================================ #if defined(__x86_64__) // Saved CPU context for x86_64 (field order matches asm byte offsets) typedef struct { uintptr_t rbx; // offset 0 uintptr_t r12; // offset 8 uintptr_t r13; // offset 16 uintptr_t r14; // offset 24 uintptr_t r15; // offset 32 uintptr_t rbp; // offset 40 uintptr_t rsp; // offset 48 uintptr_t rip; // offset 56 } TaskContextT; #else // Saved CPU context for i386 (field order matches asm byte offsets) typedef struct { uintptr_t ebx; // offset 0 uintptr_t esi; // offset 4 uintptr_t edi; // offset 8 uintptr_t ebp; // offset 12 uintptr_t esp; // offset 16 uintptr_t eip; // offset 20 } TaskContextT; #endif // Task control block typedef struct { char name[TS_NAME_MAX]; TaskContextT context; uint8_t *stack; uint32_t stackSize; TaskStateE state; int32_t priority; int32_t credits; TaskEntryT entry; void *arg; bool isMain; } TaskBlockT; // ============================================================================ // Module state // ============================================================================ static TaskBlockT *tasks = NULL; static uint32_t taskCapacity = 0; static uint32_t taskCount = 0; static uint32_t currentIdx = 0; static bool initialized = false; // ============================================================================ // Forward declarations // ============================================================================ // Static helpers static void contextSwitch(TaskContextT *save, TaskContextT *restore); static uint32_t scheduleNext(void); static void taskTrampoline(void); // Public API prototypes are provided by taskswitch.h via #include. // Explicit prototypes repeated here per project convention: uint32_t tsActiveCount(void); int32_t tsCreate(const char *name, TaskEntryT entry, void *arg, uint32_t stackSize, int32_t priority); uint32_t tsCurrentId(void); void tsExit(void); const char *tsGetName(uint32_t taskId); int32_t tsGetPriority(uint32_t taskId); TaskStateE tsGetState(uint32_t taskId); int32_t tsInit(uint32_t maxTasks); int32_t tsPause(uint32_t taskId); int32_t tsResume(uint32_t taskId); int32_t tsSetPriority(uint32_t taskId, int32_t priority); void tsShutdown(void); void tsYield(void); // ============================================================================ // Static functions (alphabetical) // ============================================================================ // Switch execution from the current task to another by saving and restoring // callee-saved registers and the stack pointer. The return address is // captured as a local label so that when another task switches back to us, // execution resumes right after the save point. #if defined(__x86_64__) // x86_64: save rbx, r12-r15, rbp, rsp, rip. // Inputs via GCC constraints: %rdi = save ptr, %rsi = restore ptr. static void __attribute__((noinline)) contextSwitch(TaskContextT *save, TaskContextT *restore) { __asm__ __volatile__( // Save current context "movq %%rbx, 0(%%rdi)\n\t" "movq %%r12, 8(%%rdi)\n\t" "movq %%r13, 16(%%rdi)\n\t" "movq %%r14, 24(%%rdi)\n\t" "movq %%r15, 32(%%rdi)\n\t" "movq %%rbp, 40(%%rdi)\n\t" "movq %%rsp, 48(%%rdi)\n\t" "leaq 1f(%%rip), %%rax\n\t" "movq %%rax, 56(%%rdi)\n\t" // Restore new context "movq 0(%%rsi), %%rbx\n\t" "movq 8(%%rsi), %%r12\n\t" "movq 16(%%rsi), %%r13\n\t" "movq 24(%%rsi), %%r14\n\t" "movq 32(%%rsi), %%r15\n\t" "movq 40(%%rsi), %%rbp\n\t" "movq 48(%%rsi), %%rsp\n\t" "movq 56(%%rsi), %%rax\n\t" "jmp *%%rax\n\t" "1:\n\t" : : "D" (save), "S" (restore) : "rax", "rcx", "rdx", "r8", "r9", "r10", "r11", "memory", "cc" ); } #else // i386: save ebx, esi, edi, ebp, esp, eip. // Inputs via GCC constraints: %eax = save ptr, %edx = restore ptr. static void __attribute__((noinline)) contextSwitch(TaskContextT *save, TaskContextT *restore) { __asm__ __volatile__( // Save current context "movl %%ebx, 0(%%eax)\n\t" "movl %%esi, 4(%%eax)\n\t" "movl %%edi, 8(%%eax)\n\t" "movl %%ebp, 12(%%eax)\n\t" "movl %%esp, 16(%%eax)\n\t" "movl $1f, 20(%%eax)\n\t" // Restore new context "movl 0(%%edx), %%ebx\n\t" "movl 4(%%edx), %%esi\n\t" "movl 8(%%edx), %%edi\n\t" "movl 12(%%edx), %%ebp\n\t" "movl 16(%%edx), %%esp\n\t" "movl 20(%%edx), %%eax\n\t" "jmp *%%eax\n\t" "1:\n\t" : : "a" (save), "d" (restore) : "ecx", "memory", "cc" ); } #endif // Find the next task to run using credit-based weighted round-robin. // Each ready task holds (priority + 1) credits. One credit is consumed // per scheduling turn. When no ready task has credits left, every // ready task is refilled. This guarantees all tasks run while giving // higher-priority tasks proportionally more turns. static uint32_t scheduleNext(void) { // First pass: look for a ready task with remaining credits for (uint32_t i = 1; i <= taskCount; i++) { uint32_t idx = (currentIdx + i) % taskCount; if (tasks[idx].state == TaskStateReady && tasks[idx].credits > 0) { tasks[idx].credits--; return idx; } } // All credits exhausted -- refill every ready task bool anyReady = false; for (uint32_t i = 0; i < taskCount; i++) { if (tasks[i].state == TaskStateReady) { tasks[i].credits = tasks[i].priority + 1; anyReady = true; } } if (!anyReady) { return currentIdx; } // Pick the first ready task after refill for (uint32_t i = 1; i <= taskCount; i++) { uint32_t idx = (currentIdx + i) % taskCount; if (tasks[idx].state == TaskStateReady && tasks[idx].credits > 0) { tasks[idx].credits--; return idx; } } return currentIdx; } // Entry point for every new task. Calls the user-supplied function and // then terminates the task when it returns. static void taskTrampoline(void) { TaskBlockT *task = &tasks[currentIdx]; task->entry(task->arg); tsExit(); } // ============================================================================ // Public API (alphabetical, main-equivalent functions last if applicable) // ============================================================================ uint32_t tsActiveCount(void) { if (!initialized) { return 0; } uint32_t count = 0; for (uint32_t i = 0; i < taskCount; i++) { if (tasks[i].state != TaskStateTerminated) { count++; } } return count; } int32_t tsCreate(const char *name, TaskEntryT entry, void *arg, uint32_t stackSize, int32_t priority) { if (!initialized || !entry) { return TS_ERR_PARAM; } if (taskCount >= taskCapacity) { return TS_ERR_FULL; } if (stackSize == 0) { stackSize = TS_DEFAULT_STACK_SIZE; } uint32_t id = taskCount; TaskBlockT *task = &tasks[id]; task->stack = (uint8_t *)malloc(stackSize); if (!task->stack) { return TS_ERR_NOMEM; } if (name) { strncpy(task->name, name, TS_NAME_MAX - 1); task->name[TS_NAME_MAX - 1] = '\0'; } else { task->name[0] = '\0'; } task->stackSize = stackSize; task->state = TaskStateReady; task->priority = priority; task->credits = priority + 1; task->entry = entry; task->arg = arg; task->isMain = false; // Set up initial stack (grows downward, 16-byte aligned) uintptr_t top = (uintptr_t)(task->stack + stackSize); top &= ~(uintptr_t)0xF; top -= sizeof(uintptr_t); *(uintptr_t *)top = 0; // dummy return address; trampoline never returns #if defined(__x86_64__) task->context.rsp = top; task->context.rbp = 0; task->context.rbx = 0; task->context.r12 = 0; task->context.r13 = 0; task->context.r14 = 0; task->context.r15 = 0; task->context.rip = (uintptr_t)taskTrampoline; #else task->context.esp = top; task->context.ebp = 0; task->context.ebx = 0; task->context.esi = 0; task->context.edi = 0; task->context.eip = (uintptr_t)taskTrampoline; #endif taskCount++; return (int32_t)id; } uint32_t tsCurrentId(void) { return currentIdx; } void tsExit(void) { if (!initialized || tasks[currentIdx].isMain) { return; } tasks[currentIdx].state = TaskStateTerminated; uint32_t next = scheduleNext(); uint32_t prev = currentIdx; currentIdx = next; tasks[next].state = TaskStateRunning; contextSwitch(&tasks[prev].context, &tasks[next].context); // Terminated task never resumes here } const char *tsGetName(uint32_t taskId) { if (!initialized || taskId >= taskCount) { return NULL; } return tasks[taskId].name; } int32_t tsGetPriority(uint32_t taskId) { if (!initialized || taskId >= taskCount) { return TS_ERR_PARAM; } return tasks[taskId].priority; } TaskStateE tsGetState(uint32_t taskId) { if (!initialized || taskId >= taskCount) { return TaskStateTerminated; } return tasks[taskId].state; } int32_t tsInit(uint32_t maxTasks) { if (initialized || maxTasks < 1) { return TS_ERR_PARAM; } tasks = (TaskBlockT *)calloc(maxTasks, sizeof(TaskBlockT)); if (!tasks) { return TS_ERR_NOMEM; } taskCapacity = maxTasks; taskCount = 1; currentIdx = 0; strncpy(tasks[0].name, "main", TS_NAME_MAX - 1); tasks[0].state = TaskStateRunning; tasks[0].priority = TS_PRIORITY_NORMAL; tasks[0].credits = TS_PRIORITY_NORMAL + 1; tasks[0].isMain = true; tasks[0].stack = NULL; initialized = true; return TS_OK; } int32_t tsPause(uint32_t taskId) { if (!initialized || taskId >= taskCount) { return TS_ERR_PARAM; } if (tasks[taskId].isMain) { return TS_ERR_STATE; } if (tasks[taskId].state != TaskStateRunning && tasks[taskId].state != TaskStateReady) { return TS_ERR_STATE; } tasks[taskId].state = TaskStatePaused; // If we paused ourselves, yield immediately if (taskId == currentIdx) { uint32_t next = scheduleNext(); if (next != currentIdx) { uint32_t prev = currentIdx; currentIdx = next; tasks[next].state = TaskStateRunning; contextSwitch(&tasks[prev].context, &tasks[next].context); } } return TS_OK; } int32_t tsResume(uint32_t taskId) { if (!initialized || taskId >= taskCount) { return TS_ERR_PARAM; } if (tasks[taskId].state != TaskStatePaused) { return TS_ERR_STATE; } tasks[taskId].state = TaskStateReady; tasks[taskId].credits = tasks[taskId].priority + 1; return TS_OK; } int32_t tsSetPriority(uint32_t taskId, int32_t priority) { if (!initialized || taskId >= taskCount) { return TS_ERR_PARAM; } if (tasks[taskId].state == TaskStateTerminated) { return TS_ERR_STATE; } tasks[taskId].priority = priority; tasks[taskId].credits = priority + 1; return TS_OK; } void tsShutdown(void) { if (!initialized) { return; } for (uint32_t i = 0; i < taskCount; i++) { free(tasks[i].stack); } free(tasks); tasks = NULL; taskCapacity = 0; taskCount = 0; currentIdx = 0; initialized = false; } void tsYield(void) { if (!initialized) { return; } uint32_t next = scheduleNext(); if (next == currentIdx) { return; } uint32_t prev = currentIdx; if (tasks[prev].state == TaskStateRunning) { tasks[prev].state = TaskStateReady; } currentIdx = next; tasks[next].state = TaskStateRunning; contextSwitch(&tasks[prev].context, &tasks[next].context); }