# Everything make writes: programs, bakes, disk images, the harness. build/ # The original game's memory image (scripts/importData.sh installs it as # stuff/raw.bin) and the disassembly work around it. A copy of a commercial # game: never committed. stuff/ # stsim's host binaries and its captured golden traces (gate.sh capture; # gateHashes.txt is the committed reference). tools/stsim/stsim tools/stsim/recorder tools/stsim/golden/ screenshots/ __pycache__/ # Editor / OS cruft *.swp *.swo *~ .DS_Store