# Everything make writes: programs, bakes, disk images, the harness.
build/

# The original game's memory image (scripts/importData.sh installs it as
# stuff/raw.bin) and the disassembly work around it. A copy of a commercial
# game: never committed.
stuff/

# stsim's host binaries and its captured golden traces (gate.sh capture;
# gateHashes.txt is the committed reference).
tools/stsim/stsim
tools/stsim/recorder
tools/stsim/golden/

screenshots/
__pycache__/

# Editor / OS cruft
*.swp
*.swo
*~
.DS_Store
