{ "_comment": "Resolves a name collision between two routines that both set a unit's destination: the engine action at $34D5 and the console flow at $6500 that asks the player to pick one. Loads after the survey and chunk annotations so it wins.", "unitLabels": { "game/mainProgram0800": {"6500": "promptForDestination"} }, "notes": { "6500": {"unit": "game/mainProgram0800", "block": [ "promptForDestination - the console flow for 'set this unit's destination': print SETTING and", "DESTINATION, put the cursor in plain move mode and drive runTargetCursorLoop until the player", "commits or aborts, which queues the move order. Not to be confused with setUnitDestination $34D5,", "which is the engine routine that actually writes a unit's destination and applies the comcen", "speed rule."]} } }