#!/usr/bin/env python3
# buildAliases.py - old unit name -> current unit name, so annotations written before a unit was
# renamed keep applying.
UNIT_ALIASES = {
 "boot/ea": "boot/eaBootFile",
 "boot/loader_C000": "boot/fastLoaderC000",
 "boot/title_colorram_9800": "boot/titleColorRam9800",
 "boot/title_screen_9C00": "boot/titleScreenRam9C00",
 "boot/title_bitmap_A000": "boot/titleBitmapA000",
 "boot/c128boot_T1S0": "boot/c128BootSector",
 "boot/c64cart_8000": "boot/c64CartridgeStub8000",
 "drive/bootstrap_T1S17": "drive/driveBootstrap",
 "drive/fastloader_T1S18_20": "drive/driveFastLoader",
 "game/setup_0200": "game/tileRules0200",
 "game/setup_0200_default": "game/trainerPlaybook0200",
 "game/table_0400": "game/scratchAndMessages0400",
 "game/main_0800": "game/mainProgram0800",
 "game/ovl_6F00_A": "game/mapGenerator6F00",
 "game/ovl_6F00_B": "game/comcenScreens6F00",
 "game/ovl_8800": "game/messages8800",
 "game/data_9300": "game/graphicsData9300",
 "game/ovl_C000": "game/textEngineC000",
 "game/ovl_E000_T35": "game/trainerAiE000",
 "game/ovl_E000_T34": "game/modemDriverE000",
 "game/ovl_EC00_T29": "game/trainerSetupEC00",
 "game/ovl_EE00_T29": "game/droneAiEE00",
 "game/map_F000": "game/unitStartTemplatesF000",
 "game/battlefieldMapF000": "game/unitStartTemplatesF000",
 "game/high_FBB8": "game/highMemoryFBB8",
}
