# Build outputs build/ *.o *.obj *.a *.lib *.exe *.prg *.tos *.sys16 *.gs *.bin # Everything ./install.sh downloads, builds or generates. Nothing in it is # tracked, so the folder can be deleted at any time and re-created. toolchains/ # A project's private-bundle URL (installer/bundle.conf) is the owner's # choice to commit or not; it is not ignored. # Disk images *.adf *.hdf *.st *.2mg *.po *.img *.dsk # Editor / OS cruft *.swp *.swo *~ .DS_Store Thumbs.db .vscode/ .idea/ # Generated asset blobs (if running tools locally) *.SUR *.TIL *.SPR *.PAL *.MAP *.FNT *.SND *.ANI # Baked assets: sprite banks (.spr), precompiled sprite banks (.spc), # tile banks (.tbk) and level files -- all regenerated by the platform # makefiles from the PNG/ROM sources *.spr *.spc *.tbk examples/spacetaxi/generated/ # Host tool binaries built from source tools/stsim/stsim # MAME droppings (written next to the work dir by the verify scripts) cfg/ nvram/ # Crap I added stuff/* __pycache__/ # Claude's working notes (design scratch, port write-ups, session state). # NOT the user manual -- that lives in docs/ and IS tracked. claudeDocs/* # AGI game data (Sierra/fan-made AGI games used for testing; never committed) examples/agi/gamedata/ # Space Taxi behaviour-gate captures (tools/stsim/gate.sh capture). Large # and regenerable from the tree; gateHashes.txt is the committed reference. tools/stsim/golden/ tools/stsim/stsim tools/stsim/recorder