# DOS (DJGPP) build rules. include $(dir $(lastword $(MAKEFILE_LIST)))/common.mk PLATFORM := dos BUILD := $(REPO_DIR)/build/$(PLATFORM) LIBDIR := $(BUILD)/lib BINDIR := $(BUILD)/bin CFLAGS := $(COMMON_CFLAGS) -DJOEYLIB_PLATFORM_DOS -march=i386 -m32 -I$(REPO_DIR)/toolchains/audio/libxmp-lite/include ASFLAGS := -f coff LDFLAGS := # libxmp-lite (MIT, libxmp.org) -- 4-channel-Protracker-and-friends # replayer + SMIX SFX overlay. Staged at toolchains/audio/libxmp-lite/ # (currently checked in; install.sh wiring is a follow-up). Built as # a static archive that the DOS audio HAL links against. LIBXMP_DIR := $(REPO_DIR)/toolchains/audio/libxmp-lite LIBXMP_SRC := $(filter-out %/win32.c, $(wildcard $(LIBXMP_DIR)/src/*.c) $(wildcard $(LIBXMP_DIR)/src/loaders/*.c)) LIBXMP_OBJDIR := $(BUILD)/obj/libxmp-lite LIBXMP_OBJS := $(patsubst $(LIBXMP_DIR)/src/%.c,$(LIBXMP_OBJDIR)/%.o,$(LIBXMP_SRC)) LIBXMP_AR := $(LIBDIR)/libxmplite.a LIBXMP_CFLAGS := -DJOEY_LIBXMP_LITE -DLIBXMP_CORE_PLAYER -DHAVE_FNMATCH=0 -I$(LIBXMP_DIR)/include -I$(LIBXMP_DIR)/include/libxmp-lite -I$(LIBXMP_DIR)/src -Wno-unused-parameter PORT_C_SRCS := $(wildcard $(SRC_PORT)/dos/*.c) PORT_S_SRCS := $(wildcard $(SRC_PORT)/dos/*.asm) CODEGEN_DIR := $(REPO_DIR)/src/codegen LIB_OBJS := \ $(patsubst $(SRC_CORE)/%.c,$(BUILD)/obj/core/%.o,$(CORE_C_SRCS)) \ $(patsubst $(SRC_PORT)/dos/%.c,$(BUILD)/obj/port/%.o,$(PORT_C_SRCS)) \ $(patsubst $(SRC_PORT)/dos/%.asm,$(BUILD)/obj/port/%.o,$(PORT_S_SRCS)) \ $(BUILD)/obj/codegen/spriteEmitX86.o \ $(BUILD)/obj/codegen/spriteCompile.o LIB := $(LIBDIR)/libjoey.a HELLO_SRC := $(EXAMPLES)/hello/hello.c HELLO_BIN := $(BINDIR)/HELLO.EXE PATTERN_SRC := $(EXAMPLES)/pattern/pattern.c PATTERN_BIN := $(BINDIR)/PATTERN.EXE DRAW_SRC := $(EXAMPLES)/draw/draw.c DRAW_BIN := $(BINDIR)/DRAW.EXE KEYS_SRC := $(EXAMPLES)/keys/keys.c KEYS_BIN := $(BINDIR)/KEYS.EXE JOY_SRC := $(EXAMPLES)/joy/joy.c JOY_BIN := $(BINDIR)/JOY.EXE SPRITE_SRC := $(EXAMPLES)/sprite/sprite.c SPRITE_BIN := $(BINDIR)/SPRITE.EXE AUDIO_SRC := $(EXAMPLES)/audio/audio.c AUDIO_BIN := $(BINDIR)/AUDIO.EXE UBER_SRC := $(EXAMPLES)/uber/uber.c UBER_BIN := $(BINDIR)/UBER.EXE # Game data lives under bin/DATA/, alongside the binaries DOSBox picks # up when bin/ is mounted as C:. audio.c fopens "DATA/test.mod" etc. DATA_DIR := $(BINDIR)/DATA DATA_FILES := $(DATA_DIR)/test.mod $(DATA_DIR)/test.sfx .PHONY: all dos clean-dos all dos: $(LIB) $(LIBXMP_AR) $(HELLO_BIN) $(PATTERN_BIN) $(DRAW_BIN) $(KEYS_BIN) $(JOY_BIN) $(SPRITE_BIN) $(AUDIO_BIN) $(UBER_BIN) $(DATA_FILES) $(BUILD)/obj/core/%.o: $(SRC_CORE)/%.c @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) -c $< -o $@ $(BUILD)/obj/port/%.o: $(SRC_PORT)/dos/%.c @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) -c $< -o $@ $(BUILD)/obj/port/%.o: $(SRC_PORT)/dos/%.asm @mkdir -p $(dir $@) $(DOS_AS) $(ASFLAGS) $< -o $@ $(BUILD)/obj/codegen/%.o: $(CODEGEN_DIR)/%.c @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) -I$(CODEGEN_DIR) -c $< -o $@ $(LIB): $(LIB_OBJS) @mkdir -p $(dir $@) $(DOS_AR) rcs $@ $^ $(LIBXMP_OBJDIR)/%.o: $(LIBXMP_DIR)/src/%.c @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $(LIBXMP_CFLAGS) -c $< -o $@ $(LIBXMP_AR): $(LIBXMP_OBJS) @mkdir -p $(dir $@) $(DOS_AR) rcs $@ $^ $(HELLO_BIN): $(HELLO_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(PATTERN_BIN): $(PATTERN_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(DRAW_BIN): $(DRAW_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(KEYS_BIN): $(KEYS_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(JOY_BIN): $(JOY_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(SPRITE_BIN): $(SPRITE_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(AUDIO_BIN): $(AUDIO_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(UBER_BIN): $(UBER_SRC) $(LIB) @mkdir -p $(dir $@) $(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(DOS_EMBED_DPMI) $@ $(DATA_DIR)/test.mod: $(REPO_DIR)/assets/test.mod @mkdir -p $(DATA_DIR) cp $< $@ $(DATA_DIR)/test.sfx: $(REPO_DIR)/assets/test.sfx @mkdir -p $(DATA_DIR) cp $< $@ clean-dos: rm -rf $(BUILD)