# Host-side checks of Space Taxi's front-end screens (the parts tools/stsim # cannot reach: they live in spacetaxi.c, above the simulation). Builds the # game on the BLANK port with spacetaxi.c INCLUDED into the harness so its # statics are reachable, and wraps the keyboard queue and the save file # with scripted stand-ins. # # make -C tools/staxiharness build + run REPO := $(abspath $(dir $(lastword $(MAKEFILE_LIST)))/../..) ST := $(REPO)/examples/spacetaxi OUT := $(REPO)/build/tools/staxiharness SRCS := $(filter-out $(ST)/spacetaxi.c,$(wildcard $(ST)/*.c)) \ $(wildcard $(REPO)/src/core/*.c) $(wildcard $(REPO)/src/generic/*.c) \ $(REPO)/src/blank/blank.c CFLAGS := -O0 -g -w -DJOEYLIB_PLATFORM_BLANK -I$(REPO)/include -I$(REPO)/src/core \ -I$(REPO)/src/codegen -I$(ST) WRAPS := -Wl,--wrap=jlInputGetChar -Wl,--wrap=jlSaveWrite -Wl,--wrap=jlSaveRead .PHONY: all run clean all: run $(OUT)/harness: harness.c $(ST)/spacetaxi.c $(SRCS) @mkdir -p $(OUT) $(CC) $(CFLAGS) harness.c $(SRCS) $(WRAPS) -o $@ # The title screen's level file is read through DATA/levels (the DOS bake # is the cross-platform STL4 form), so run from a directory that has one. run: $(OUT)/harness @mkdir -p $(OUT)/DATA @ln -sfn $(ST)/generated/dos/levels $(OUT)/DATA/levels @ln -sfn $(ST)/generated/dos/speech.bin $(OUT)/DATA/speech.bin cd $(OUT) && ./harness clean: rm -rf $(OUT)