# Atari ST (m68k-atari-mint-gcc) build rules. include $(dir $(lastword $(MAKEFILE_LIST)))/common.mk PLATFORM := atarist BUILD := $(REPO_DIR)/build/$(PLATFORM) LIBDIR := $(BUILD)/lib BINDIR := $(BUILD)/bin CFLAGS := $(COMMON_CFLAGS) -m68000 -fomit-frame-pointer -I$(REPO_DIR)/toolchains/audio/libxmp-lite/include -I$(REPO_DIR)/toolchains/atarist/include-shim -I$(SRC_68K) -MMD -MP LDFLAGS := # libxmp-lite shared with the DOS port. Built as a static archive that # provides the Protracker pattern decoder for the ST audio HAL; the # 68k 4-channel mixer + YM2149 PWM output stage layer on top. LIBXMP_DIR := $(REPO_DIR)/toolchains/audio/libxmp-lite LIBXMP_SRC := $(filter-out %/win32.c, $(wildcard $(LIBXMP_DIR)/src/*.c) $(wildcard $(LIBXMP_DIR)/src/loaders/*.c)) LIBXMP_OBJDIR := $(BUILD)/obj/libxmp-lite LIBXMP_OBJS := $(patsubst $(LIBXMP_DIR)/src/%.c,$(LIBXMP_OBJDIR)/%.o,$(LIBXMP_SRC)) $(LIBXMP_OBJDIR)/math_shim.o LIBXMP_AR := $(LIBDIR)/libxmplite.a # LIBXMP_CORE_DISABLE_IT skips the IT-format filter code so libxmp-lite # doesn't reach for math.h / libm -- mintlib doesn't ship either. We # target MOD as the authoring format anyway, so dropping IT filter # support has no impact on JoeyLib's audio. LIBXMP_CFLAGS := -DLIBXMP_CORE_PLAYER -DLIBXMP_CORE_DISABLE_IT -DHAVE_FNMATCH=0 -I$(LIBXMP_DIR)/include -I$(LIBXMP_DIR)/include/libxmp-lite -I$(LIBXMP_DIR)/src -Wno-error -w PORT_C_SRCS := $(wildcard $(SRC_PORT)/atarist/*.c) PORT_S_SRCS := $(wildcard $(SRC_PORT)/atarist/*.s) SHARED_S := $(wildcard $(SRC_68K)/*.s) # Sprite codegen: 68k emitter shared with the Amiga port. CODEGEN_DIR := $(REPO_DIR)/src/codegen LIB_OBJS := \ $(patsubst $(SRC_CORE)/%.c,$(BUILD)/obj/core/%.o,$(CORE_C_SRCS)) \ $(patsubst $(SRC_PORT)/atarist/%.c,$(BUILD)/obj/port/%.o,$(PORT_C_SRCS)) \ $(patsubst $(SRC_PORT)/atarist/%.s,$(BUILD)/obj/port/%.o,$(PORT_S_SRCS)) \ $(patsubst $(SRC_68K)/%.s,$(BUILD)/obj/68k/%.o,$(SHARED_S)) \ $(BUILD)/obj/codegen/spriteEmit68k.o \ $(BUILD)/obj/codegen/spriteEmitInterleaved68k.o \ $(BUILD)/obj/codegen/spriteCompile.o LIB := $(LIBDIR)/libjoey.a HELLO_SRC := $(EXAMPLES)/hello/hello.c HELLO_BIN := $(BINDIR)/HELLO.PRG PATTERN_SRC := $(EXAMPLES)/pattern/pattern.c PATTERN_BIN := $(BINDIR)/PATTERN.PRG DRAW_SRC := $(EXAMPLES)/draw/draw.c DRAW_BIN := $(BINDIR)/DRAW.PRG KEYS_SRC := $(EXAMPLES)/keys/keys.c KEYS_BIN := $(BINDIR)/KEYS.PRG JOY_SRC := $(EXAMPLES)/joy/joy.c JOY_BIN := $(BINDIR)/JOY.PRG SPRITE_SRC := $(EXAMPLES)/sprite/sprite.c SPRITE_BIN := $(BINDIR)/SPRITE.PRG AUDIO_SRC := $(EXAMPLES)/audio/audio.c AUDIO_BIN := $(BINDIR)/AUDIO.PRG UBER_SRC := $(EXAMPLES)/uber/uber.c UBER_BIN := $(BINDIR)/UBER.PRG ADV_SRC := $(EXAMPLES)/adventure/adventure.c ADV_BIN := $(BINDIR)/ADV.PRG ADV2_SRC := $(EXAMPLES)/adventure2/adventure2.c ADV2_BIN := $(BINDIR)/ADV2.PRG AGI_SRCS := $(EXAMPLES)/agi/agi.c $(EXAMPLES)/agi/agiRes.c $(EXAMPLES)/agi/agiPic.c $(EXAMPLES)/agi/agiView.c $(EXAMPLES)/agi/agiVm.c $(EXAMPLES)/agi/agiObj.c $(EXAMPLES)/agi/agiText.c AGI_BIN := $(BINDIR)/AGI.PRG STAXI_SRCS := $(EXAMPLES)/spacetaxi/spacetaxi.c $(EXAMPLES)/spacetaxi/stLevel.c $(EXAMPLES)/spacetaxi/stRender.c $(EXAMPLES)/spacetaxi/stEngine.c $(EXAMPLES)/spacetaxi/stPassenger.c $(EXAMPLES)/spacetaxi/stHud.c $(EXAMPLES)/spacetaxi/stAudio.c STAXI_INSTALL_DIR := $(BINDIR)/STAXI STAXI_BIN := $(STAXI_INSTALL_DIR)/STAXI.PRG # Space Taxi asset pipeline (mirrors dos.mk / amiga.mk). STAXI_SRC_DIR := $(EXAMPLES)/spacetaxi/assets STAXI_GEN_DIR := $(EXAMPLES)/spacetaxi/generated/atarist STAXI_RUN_DIR := $(STAXI_INSTALL_DIR)/DATA # Level data is extracted from the C64 ROM (see dos.mk for the long # explanation): 24 lettered levels A..X from scenes 0..23 plus the # title from scene 24, via stuff/spacetaxi/romToLevel.py. STAXI_RAW_DUMP := $(REPO_DIR)/stuff/spacetaxi/raw.bin ROMTOLEVEL_BIN := $(REPO_DIR)/stuff/spacetaxi/romToLevel.py STAXI_LEVEL_NUMS := 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 STAXI_ROM_LEVEL_GEN := $(foreach n,$(STAXI_LEVEL_NUMS),$(STAXI_GEN_DIR)/levels/level$(n).dat) \ $(STAXI_GEN_DIR)/levels/title.dat STAXI_LEVEL_GEN := $(STAXI_ROM_LEVEL_GEN) STAXI_TILE_PNGS := $(STAXI_SRC_DIR)/font.png $(wildcard $(STAXI_SRC_DIR)/tiles/*.png) STAXI_SPRITE_PNGS := $(wildcard $(STAXI_SRC_DIR)/sprites/*.png) STAXI_TBK_GEN := $(patsubst $(STAXI_SRC_DIR)/%.png,$(STAXI_GEN_DIR)/%.tbk,$(STAXI_TILE_PNGS)) STAXI_SPR_GEN := $(patsubst $(STAXI_SRC_DIR)/%.png,$(STAXI_GEN_DIR)/%.spr,$(STAXI_SPRITE_PNGS)) STAXI_LEVEL_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_LEVEL_GEN)) STAXI_TBK_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_TBK_GEN)) STAXI_SPR_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_SPR_GEN)) STAXI_ASSET_DSTS := $(STAXI_LEVEL_RUN) $(STAXI_TBK_RUN) $(STAXI_SPR_RUN) ASSETBAKE_BIN := $(REPO_DIR)/tools/assetbake/assetbake.py ASSETBAKE_TARGET := atarist # Game data lives under bin/DATA/, alongside the binaries Hatari picks # up when bin/ is mounted as the GEMDOS C: drive. audio.c fopens # "DATA/test.mod" etc. DATA_DIR := $(BINDIR)/DATA DATA_FILES := $(DATA_DIR)/test.mod $(DATA_DIR)/test.sfx .PHONY: all atarist clean-atarist all atarist: $(LIB) $(LIBXMP_AR) $(HELLO_BIN) $(PATTERN_BIN) $(DRAW_BIN) $(KEYS_BIN) $(JOY_BIN) $(SPRITE_BIN) $(AUDIO_BIN) $(UBER_BIN) $(ADV_BIN) $(ADV2_BIN) $(AGI_BIN) $(STAXI_BIN) $(DATA_FILES) $(STAXI_ASSET_DSTS) $(BUILD)/obj/core/%.o: $(SRC_CORE)/%.c @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -c $< -o $@ $(BUILD)/obj/port/%.o: $(SRC_PORT)/atarist/%.c @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -c $< -o $@ # Hand-written 68k assembly: GAS syntax, fed through the gcc driver # so the bundled m68k-atari-mint-as (binutils) does the work. No vasm # dependency on the ST path. $(BUILD)/obj/port/%.o: $(SRC_PORT)/atarist/%.s @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -c $< -o $@ $(BUILD)/obj/68k/%.o: $(SRC_68K)/%.s @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -c $< -o $@ $(BUILD)/obj/codegen/%.o: $(CODEGEN_DIR)/%.c @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -I$(CODEGEN_DIR) -c $< -o $@ $(LIB): $(LIB_OBJS) @mkdir -p $(dir $@) $(ST_AR) rcs $@ $^ $(LIBXMP_OBJDIR)/%.o: $(LIBXMP_DIR)/src/%.c @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $(LIBXMP_CFLAGS) -c $< -o $@ $(LIBXMP_OBJDIR)/math_shim.o: $(REPO_DIR)/toolchains/atarist/include-shim/math_shim.c @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) -c $< -o $@ $(LIBXMP_AR): $(LIBXMP_OBJS) @mkdir -p $(dir $@) $(ST_AR) rcs $@ $^ $(HELLO_BIN): $(HELLO_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(PATTERN_BIN): $(PATTERN_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(DRAW_BIN): $(DRAW_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(KEYS_BIN): $(KEYS_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(JOY_BIN): $(JOY_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(SPRITE_BIN): $(SPRITE_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(AUDIO_BIN): $(AUDIO_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(UBER_BIN): $(UBER_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(ADV_BIN): $(ADV_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(ADV2_BIN): $(ADV2_SRC) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(AGI_BIN): $(AGI_SRCS) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $(AGI_SRCS) $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) $(STAXI_BIN): $(STAXI_SRCS) $(LIB) @mkdir -p $(dir $@) $(ST_CC) $(CFLAGS) $(STAXI_SRCS) $(LIB) $(LIBXMP_AR) -o $@ $(LDFLAGS) # Space Taxi asset pipeline (mirrors dos.mk + amiga.mk). .SECONDARY: $(STAXI_LEVEL_GEN) $(STAXI_TBK_GEN) $(STAXI_SPR_GEN) $(STAXI_ROM_LEVEL_GEN) &: $(STAXI_RAW_DUMP) $(ROMTOLEVEL_BIN) @mkdir -p $(STAXI_GEN_DIR)/levels python3 $(ROMTOLEVEL_BIN) $(STAXI_RAW_DUMP) $(STAXI_GEN_DIR)/levels $(STAXI_GEN_DIR)/%.tbk: $(STAXI_SRC_DIR)/%.png $(ASSETBAKE_BIN) @mkdir -p $(dir $@) python3 $(ASSETBAKE_BIN) --type tile --target $(ASSETBAKE_TARGET) $< $@ $(STAXI_GEN_DIR)/%.spr: $(STAXI_SRC_DIR)/%.png $(ASSETBAKE_BIN) @mkdir -p $(dir $@) python3 $(ASSETBAKE_BIN) --type sprite --cell 3x3 $< $@ $(STAXI_RUN_DIR)/levels/%.dat: $(STAXI_GEN_DIR)/levels/%.dat @mkdir -p $(dir $@) cp $< $@ $(STAXI_RUN_DIR)/%.tbk: $(STAXI_GEN_DIR)/%.tbk @mkdir -p $(dir $@) cp $< $@ $(STAXI_RUN_DIR)/%.spr: $(STAXI_GEN_DIR)/%.spr @mkdir -p $(dir $@) cp $< $@ $(DATA_DIR)/test.mod: $(REPO_DIR)/assets/test.mod @mkdir -p $(DATA_DIR) cp $< $@ $(DATA_DIR)/test.sfx: $(REPO_DIR)/assets/test.sfx @mkdir -p $(DATA_DIR) cp $< $@ clean-atarist: rm -rf $(BUILD) # Pull in per-object header-dependency files generated by gcc -MMD/-MP. # Without this, editing a header (e.g. surfaceInternal.h) doesn't rebuild # the .c files that include it, leaving a frankenstein binary where # different TUs see different struct layouts. -include $(LIB_OBJS:.o=.d)