// Keyboard, mouse, and joystick input polling. // // Call jlInputPoll() once per frame (typically right before // drawing) to refresh keyboard, mouse, and joystick state. After // polling, the joeyKey* predicates return the current state of every // key: // // jlKeyDown(k) -- is key k held down right now // jlKeyPressed(k) -- rising edge since the previous poll // jlKeyReleased(k) -- falling edge since the previous poll // // The mouse predicates return the pointer state: // // jlMouseX/Y() -- pointer position in surface // coords (0..SURFACE_WIDTH-1, // 0..SURFACE_HEIGHT-1) // jlMouseDown(b) -- is button b held right now // jlMousePressed(b) -- rising edge since last poll // jlMouseReleased(b) -- falling edge since last poll // // The joystick predicates return per-stick state: // // jlJoystickConnected(js) -- true if the platform reports a // stick on this port // jlJoystickX/Y(js) -- axis values, signed -127..+127. // Digital sticks snap to the // extremes; analog sticks return // the raw centered value. // jlJoyDown(js, b) -- is button b held on stick js // jlJoyPressed(js, b) -- rising edge since last poll // jlJoyReleased(js, b) -- falling edge since last poll // // Edge predicates are one-shot: they return true only in the // frame the transition occurred and false thereafter. #ifndef JOEYLIB_INPUT_H #define JOEYLIB_INPUT_H #include "platform.h" #include "types.h" typedef enum { KEY_NONE = 0, KEY_A, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_SPACE, KEY_ESCAPE, KEY_RETURN, KEY_TAB, KEY_BACKSPACE, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_LSHIFT, KEY_RSHIFT, KEY_LCTRL, KEY_LALT, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_COUNT } jlKeyE; typedef enum { MOUSE_BUTTON_NONE = 0, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_COUNT } jlMouseButtonE; typedef enum { JOYSTICK_0 = 0, JOYSTICK_1, JOYSTICK_COUNT } jlJoystickE; typedef enum { JOY_BUTTON_0 = 0, JOY_BUTTON_1, JOY_BUTTON_COUNT } jlJoyButtonE; #define JOYSTICK_AXIS_MAX 127 #define JOYSTICK_AXIS_MIN (-127) void jlInputPoll(void); // Block until the user presses any key. Internally polls via // jlInputPoll, so per-port halInputPoll machinery (including // audio-friendly IRQ-driven samplers) keeps working while the // wait loop runs. void jlWaitForAnyKey(void); bool jlKeyDown(jlKeyE key); bool jlKeyPressed(jlKeyE key); bool jlKeyReleased(jlKeyE key); int16_t jlMouseX(void); int16_t jlMouseY(void); bool jlMouseDown(jlMouseButtonE button); bool jlMousePressed(jlMouseButtonE button); bool jlMouseReleased(jlMouseButtonE button); bool jlJoystickConnected(jlJoystickE js); int8_t jlJoystickX(jlJoystickE js); int8_t jlJoystickY(jlJoystickE js); bool jlJoyDown(jlJoystickE js, jlJoyButtonE button); bool jlJoyPressed(jlJoystickE js, jlJoyButtonE button); bool jlJoyReleased(jlJoystickE js, jlJoyButtonE button); // Re-enable joystick polling and recalibrate the resting (center) // position. The IIgs port auto-disables polling after a short window // of detecting no stick (saves ~3 ms/frame of busy-wait). It does NOT // auto-re-probe -- the application must call this function to resume // polling after plugging a stick in. // // The next poll after this call captures the stick's CURRENT raw // position as the new center -- so the user must hold the stick // centered when calling. Subsequent polls report position relative // to that center; raw readings within `deadZone` units of the center // clamp to 0 (use 0 to disable the dead zone). // // On platforms with truly digital sticks (Amiga / ST / DOS) the // recalibration is a no-op -- those ports already report -1 / 0 / +1 // directly -- and `deadZone` is ignored. The function still clears // any auto-disconnect state so polling resumes. void jlJoystickReset(jlJoystickE js, uint8_t deadZone); #endif