// Tiles: 8x8 pixel blocks aligned on the 8-pixel grid of any surface. // // A "tile" in JoeyLib isn't a separate object -- it's just the 8x8 // region of a jlSurfaceT at block coordinates (bx, by), where bx is in // [0, 39] and by is in [0, 24] (40x25 blocks per 320x200 surface). // The tile API is a small set of operations that move 32-byte chunks // between surfaces or fill them with a solid color. // // Why this shape: anything you can do with a regular surface -- // jlDrawPixel, jlDrawLine, jlFillRect, blits -- also works on tile-aligned // regions, so authors can paint, edit, and procedurally generate tile // content using the same primitives they use for everything else. // "Fonts," "terrain tilesets," and "spritesheets" are just surfaces // you treat as tile sources at draw time. // // Snap / paste use a small jlTileT value type so callers don't need a // 32 KB scratch surface for save-under-style work. // // Block coords map to pixels by multiplying by 8 -- byte-aligned in // 4bpp packed (8 px = 4 bytes per row), so all the operations are // byte-shoveling memcpys with no shifting. #ifndef JOEYLIB_TILE_H #define JOEYLIB_TILE_H #include "platform.h" #include "surface.h" #include "types.h" // ----- Constants ----- #define TILE_PIXELS_PER_SIDE 8 #define TILE_BYTES_PER_ROW 4 #define TILE_BYTES (TILE_BYTES_PER_ROW * TILE_PIXELS_PER_SIDE) #define TILE_BLOCKS_PER_ROW (SURFACE_WIDTH / TILE_PIXELS_PER_SIDE) #define TILE_BLOCKS_PER_COL (SURFACE_HEIGHT / TILE_PIXELS_PER_SIDE) // Sentinel for asciiMap entries that should not draw. jlDrawText // advances the cursor past TILE_NO_GLYPH chars without writing. #define TILE_NO_GLYPH ((uint16_t)0xFFFFu) // ----- Types ----- // Stack-allocated 32-byte snapshot buffer for jlTileSnap / jlTilePaste. typedef struct jlTileT { uint8_t pixels[TILE_BYTES]; } jlTileT; // ----- API ----- // Copy the 8x8 block at (srcBx, srcBy) on src to (dstBx, dstBy) on // dst, opaque. Out-of-range block coordinates on either side are // silent no-ops; src and dst can be the same surface. void jlTileCopy(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy, const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy); // Like jlTileCopy but pixels equal to transparentIndex are skipped -- // the destination pixel keeps its original value. Use this for fonts // (transparentIndex = 0 leaves the page background showing through // glyph backgrounds) and for any tileset where some pixels are meant // to be see-through. void jlTileCopyMasked(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy, const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy, uint8_t transparentIndex); // Fill the 8x8 block at (bx, by) with a solid color. Equivalent to // jlFillRect(s, bx*8, by*8, 8, 8, colorIndex) but skips the rect // clipping math since tile coords are already known to be in range. void jlTileFill(jlSurfaceT *s, uint8_t bx, uint8_t by, uint8_t colorIndex); // Load up to maxTiles tiles from a baked .tbk file produced by // tools/assetbake/assetbake.py. The file's per-target byte is checked // against the build platform and the loader refuses mismatches. // // outValid (optional, NULL OK) is set to true for each loaded slot // so the caller can distinguish loaded tiles from any leftover slots // in a fixed-size jlTileT[] array. // // outPalette (optional, NULL OK) receives the 16-entry $0RGB LE16 // palette if the file embeds one. // // Returns the number of tiles actually written. Returns 0 if the // file is missing, the magic / target byte is wrong, or maxTiles is 0. uint16_t jlTileBankLoad(const char *path, jlTileT *outTiles, uint16_t maxTiles, bool *outValid, uint16_t *outPalette); // Stream a baked .tbk straight onto a surface's 8x8 block grid: tile i // lands at block (i % TILE_BLOCKS_PER_ROW, i / TILE_BLOCKS_PER_ROW), // the same row-major layout the bake tools author against. Use this // instead of jlTileBankLoad + a jlTileT[] when the bank is too big for // a caller-side buffer -- a full 1000-tile font sheet needs 32000 // bytes, which no IIgs example can heap-allocate (the clang libc heap // is a few hundred bytes) or hold in bank-0 BSS. One file pass with a // small internal scratch; per-target/magic validation and outPalette // behave exactly like jlTileBankLoad. Blocks beyond the file's tile // count keep their prior surface content. Returns tiles pasted. uint16_t jlTileBankLoadToSurface(const char *path, jlSurfaceT *dst, uint16_t *outPalette); // Capture the 8x8 block at (bx, by) into the caller's jlTileT. Used // for save-under style work where allocating a scratch surface would // be overkill. void jlTileSnap(const jlSurfaceT *src, uint8_t bx, uint8_t by, jlTileT *out); // Paste a jlTileT back onto a surface at block (bx, by). Always // opaque; use jlTileCopyMasked if you need transparency. void jlTilePaste(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlTileT *in); // Paste a jlTileT treating the source as a 1-bpp silhouette: any // non-zero source pixel renders as fgColor on dst, zero pixels // render as bgColor. Useful when the tile bitmap is a fixed glyph // (e.g. a character cell) but the per-cell color comes from a // separate map (e.g. C64-style color RAM). Both colors are masked // to 4 bits. Opaque -- if you need transparent background, do // jlTileFill(bg) first then mask separately, or follow up with a // jlTileCopyMasked call. void jlTilePasteMono(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlTileT *in, uint8_t fgColor, uint8_t bgColor); // Draw a NUL-terminated ASCII string at block (bx, by) using glyphs // pulled from fontSurface. // // asciiMap is a 256-entry table mapping ASCII code to glyph location // on fontSurface, encoded as a packed uint16_t: low byte = source // blockX, high byte = source blockY. asciiMap[c] == TILE_NO_GLYPH // causes that character to be skipped (cursor advances, nothing // drawn). Glyph color 0 is treated as transparent so the underlying // surface shows through glyph backgrounds. // // The cursor wraps to the next row at the right edge and truncates // at the bottom edge. void jlDrawText(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlSurfaceT *fontSurface, const uint16_t *asciiMap, const char *str); // Map entry value that leaves a cell untouched (nothing pasted, the // destination shows through). Mirrors TILE_NO_GLYPH's role in // jlDrawText. #define TILE_MAP_SKIP ((uint8_t)0xFFu) // Paste a wTiles x hTiles rectangle of tiles in ONE call: the // validation, dispatch, and dirty union are paid once for the whole // map instead of per tile (the jlDrawText batching pattern // generalized, NATIVE-PERF Phase 3). `tiles` is the tileset; `map` // holds wTiles * hTiles tileset indices in row-major order // (map[row * wTiles + col]). An index of TILE_MAP_SKIP leaves that // cell untouched; any other out-of-tileset index is the CALLER'S // contract to avoid (the batch does not know the tileset length and // does not range-check it). The whole rectangle must fit on the // surface -- a map whose edge crosses TILE_BLOCKS_PER_ROW/COL is // rejected as a no-op, matching the per-tile ops' silent-reject // convention. wTiles or hTiles of 0 is a no-op. void jlTileMapPaste(jlSurfaceT *dst, uint8_t bx, uint8_t by, uint8_t wTiles, uint8_t hTiles, const jlTileT *tiles, const uint8_t *map); #endif