# Build outputs
build/
*.o
*.obj
*.a
*.lib
*.exe
*.prg
*.tos
*.sys16
*.gs
*.bin

# Everything ./install.sh downloads, builds or generates. Nothing in it is
# tracked, so the folder can be deleted at any time and re-created.
toolchains/
# A project's private-bundle URL (installer/bundle.conf) is the owner's
# choice to commit or not; it is not ignored.

# Disk images
*.adf
*.hdf
*.st
*.2mg
*.po
*.img
*.dsk

# Editor / OS cruft
*.swp
*.swo
*~
.DS_Store
Thumbs.db
.vscode/
.idea/

# Generated asset blobs (if running tools locally)
*.SUR
*.TIL
*.SPR
*.PAL
*.MAP
*.FNT
*.SND
*.ANI

# Baked assets: sprite banks (.spr), precompiled sprite banks (.spc) and
# tile banks (.tbk) -- all regenerated by the platform makefiles from the
# PNG sources
*.spr
*.spc
*.tbk

# MAME droppings (written next to the work dir by the verify scripts)
cfg/
nvram/

# Crap I added
stuff/*
__pycache__/
screenshots/

# Claude's working notes (design scratch, port write-ups, session state).
# NOT the user manual -- that lives in docs/ and IS tracked.
claudeDocs/*
