Disassembly and analysis of SubLOGIC's Flight Simulator II (FS2) for the Apple II platform, circa 1984. Two halves: 1. **Disassembly** of the original 6502 binary under `src/` (chunks `chunk2.s` .. `chunk5.s`). `make validate` enforces byte-identity against the original FS2 chunks. 2. **C port** in `port/` (SDL2). A from-scratch reimplementation that boots into the Meigs Field scenery, flies the FS2 flight model, renders scenery via a faithful translation of chunk5's bytecode VM, and adds modern affordances (config menu, in-flight editor, joystick, audio). See [`port/PORT_STATUS.md`](port/PORT_STATUS.md) for the per-feature comparison and [`ARCHITECTURE.md`](ARCHITECTURE.md) for the design notes. # Disassembly The target is @qkumba's ProDOS port of FS2, which has a custom loader which decompressess chunks of code/data into memory. The project primarily focuses on understanding those chunks, which represent the memory-resident code of the original FS2. The [cc65](http://cc65.github.io/cc65/) tool chain is used; source files target the ca65 macro assembler; `ca65` and `ld65` must be available. Build via `make` and use `make validate` to verify that the built chunks (`out/?_????-????`) are byte-identical to the original chunks (`orig/?_????-????`). PRs welcome. Comments are strongly encouraged. Macro use for common patterns is also encouraged, where it helps understanding the original code. # Loader The source for @qkumba's ProDOS loader is included. To build the binary, use `make binary`. The output will be `out/fs2#062499`. This requires the following addtional tools to be available on the command line. * `apultra` - https://github.com/emmanuel-marty/apultra (compression) * `acme` - https://sourceforge.net/projects/acme-crossass/ (cross-assembler) Note that the binary on its own is insufficient to actually run FS2; an adjacent file representing a full image of the 140k FS2 disk is required, which includes the dynamically loaded scenery database. This file (and more) are present on the `orig/flight simulator 2 with scenery PRODOS (san inc pack).po`. If you do build the binary, you can transfer it to a copy of that disk image and `BRUN` it. Additionally, a `out/loader.system#ff2000` file will also be produced. This can be transferred to a disk as a SYS file and executed to load/run the `FS2` binary.