// 24-bit RGB palette for the FS2 port. The Apple II hires version was // limited to six colours and suffered colour-clash artefacts at byte // boundaries. We map the original FS2 colour codes (0..15 in the // scenery stream) to a richer palette so lakes are blue rather than // purple, etc. #ifndef PALETTE_H #define PALETTE_H #include typedef enum ColorE { COLOR_BLACK = 0, COLOR_WHITE, COLOR_SKY_DAY, COLOR_SKY_NIGHT, COLOR_GROUND_DAY, COLOR_GROUND_NIGHT, COLOR_WATER, COLOR_RUNWAY, COLOR_BUILDING, COLOR_MOUNTAIN, COLOR_CITY, COLOR_AIRCRAFT, COLOR_ORANGE, COLOR_HAZE, COLOR_FOREST, COLOR_DIRT, COLOR_COUNT } ColorE; extern const uint32_t paletteRgb[COLOR_COUNT]; // Map a scenery-stream colour code (0..15) to one of the palette // entries above. This replaces the original `ToHiresColorTable`, // which collapsed the 16 codes into 6 hires colours. ColorE paletteFromSceneryCode(uint8_t code); #endif