// chunk5 TransformVertex7EBC (xform-B: X/Z from the stream, Y from the // 24-bit section base at $4A..$52) and TransformVertex80C5 (xform-A: // full X/Y/Z from the stream). Both read the scenery cursor at $8B and // advance it past the vertex bytes, charge the frame work counter and // write the transformed vertex to the zero-page slot in Y ($CB or $D4). #ifndef CHUNK5_TRANSFORM_H #define CHUNK5_TRANSFORM_H #include // Vertex slot for the output (the Y register of the 6502 call). void chunk5TransformVertex7EBC(uint8_t slot); void chunk5TransformVertex80C5(uint8_t slot); #endif