// FS2.1 file section $2D, the WW1 Ace overlay (src/ovl2d.s): the // gunsight, machine-gun bullets, bomb timer, the six enemy aircraft // and the war messages. Loaded over $A7E0..$B3DF by LoadSceneryFile2 // and entered every frame through the PatchSlot_Gunsight slot it // rewrites to `jmp $AA03`. #ifndef OVL_WW1_H #define OVL_WW1_H #include #define OVL_WW1_ENTRY 0xAA03 // True when the bytes at $AA03 are this overlay's entry code. bool ovlWw1IsLoaded(void); // The $AA03 entry: one frame of the WW1 mode. void ovlWw1Gunsight(void); #endif