// C translation of chunk3 ($D300-$F3FF): the 64K-only features -- the // disk loader entries, ADF, reality mode, slew readouts, panel lights, // crash/splash, day phase, view overlays, the magneto engine model, the // COM radio ATIS text, instrument hide/show and the rotated scenery // template. #ifndef CHUNK3_H #define CHUNK3_H #include #include void chunk3ADFKeyboardHook(void); void chunk3ComputeDayPhase(void); // Delay: the busy-wait loop, X iterations of 255 inner steps. void chunk3Delay(uint8_t count); void chunk3DrawATISMessage(void); // DrawMagnetoStateHook: the lights message, then the magneto letter. void chunk3DrawMagnetoStateHook(uint16_t lightsMsg); void chunk3DrawSlewOverlays(void); void chunk3DrawViewOverlays(void); // HandleCrashOrSplash: takes and returns the main loop's X register. uint8_t chunk3HandleCrashOrSplash(uint8_t x); void chunk3HideOrShowInstruments(void); uint8_t chunk3KeyDecreasePatch(void); uint8_t chunk3KeyIncreasePatch(void); void chunk3LookupADFStation(void); void chunk3RealityModeHook(void); void chunk3RequestADFStationLookup(void); // SceneryLoaderEntry1..7: returns the carry (true = failure). bool chunk3SceneryLoaderEntry(int index); void chunk3SceneryRotatedTransform(void); void chunk3Select3DViewPatch(void); void chunk3SelectRadarViewPatch(void); void chunk3ShowWarReport(void); void chunk3SetMagnetoFromA(uint8_t state, uint8_t bits); void chunk3UpdateADFIndicator(void); void chunk3UpdateCOMMessageChunks(void); void chunk3UpdateEngineWithMagneto(void); void chunk3UpdateInstrumentLights(void); #endif