# Build and test the calog broker core and engine adapters. # # Layout: # src/ project source; one subdir per script language # (src/lua, src/mybasic, src/squirrel); core + actor live in src/ # tests/ test programs # vendor/ third-party engine sources, built from source (lua, mybasic, # squirrel-src) -- no system engine packages, so the build is # reproducible # obj/ all object files (ours and the vendored engines) # bin/ all binaries # # Core is strict (-Wconversion/-Wsign-conversion) + ASan/UBSan; adapters drop the # two conversion warnings (engine headers use wide macros). Vendored engines build # relaxed and un-sanitized but link into the sanitized binaries so cross-boundary # heap misuse is still caught. -MMD/-MP generate header dependencies automatically. CC = gcc CXX = g++ STRICT = -Wall -Wextra -Werror -Wconversion -Wsign-conversion WARN = -Wall -Wextra -Werror SAN = -fsanitize=address,undefined DEP = -MMD -MP COREFLAGS = -std=c11 $(STRICT) $(DEP) -g -O1 $(SAN) ADPFLAGS = -std=c11 $(WARN) $(DEP) -g -O1 $(SAN) LDFLAGS = $(SAN) # Our headers: src/ plus the per-language subdirs. VPATH lets the object rules find # a source by name without spelling out its directory. INC = -Isrc -Isrc/lua -Isrc/mybasic -Isrc/squirrel -Isrc/js VPATH = src:src/lua:src/mybasic:src/squirrel:src/js:tests CORE = obj/value.o obj/broker.o # --- vendored my-basic (C) --- MBDIR = vendor/mybasic MBINC = -I$(MBDIR) MBFLAGS = -std=gnu11 -w -g -O1 -DMB_DOUBLE_FLOAT # --- vendored Lua 5.4.6 (C) --- # The platform define is chosen from uname, the way upstream Lua's own Makefile # does, so the build is correct on Linux / macOS / other POSIX without hand-editing. # LUA_USE_LINUX and _MACOSX enable dlopen-based package loading (loadlib.c); on # Linux that needs -ldl. The standalone interpreter (lua.c, the only file that uses # readline) is not built, so there is no readline dependency. The library is every # src/*.c except the two standalone mains (lua.c, luac.c). LUADIR = vendor/lua LUAINC = -I$(LUADIR)/src # Check $(OS) first -- Windows sets OS=Windows_NT in the environment (make inherits # it) and has no `uname`, so probing uname there yields an empty string that would # wrongly select POSIX. Only fall back to `uname` on Unix. (The rest of the project # is Unix-only anyway -- pthreads, sanitizers, setarch -- so the Windows branch just # keeps the Lua define correct, it does not by itself make a Windows build work.) ifeq ($(OS),Windows_NT) LUAPLAT = LUAPLATLIBS = else UNAMES := $(shell uname -s) ifeq ($(UNAMES),Linux) LUAPLAT = -DLUA_USE_LINUX LUAPLATLIBS = -ldl else ifeq ($(UNAMES),Darwin) LUAPLAT = -DLUA_USE_MACOSX LUAPLATLIBS = else LUAPLAT = -DLUA_USE_POSIX LUAPLATLIBS = endif endif LUAFLAGS = -std=c99 -w -g -O2 $(LUAPLAT) LUASRC = $(filter-out $(LUADIR)/src/lua.c $(LUADIR)/src/luac.c, $(wildcard $(LUADIR)/src/*.c)) LUAOBJ = $(patsubst $(LUADIR)/src/%.c,obj/%.o,$(LUASRC)) LUALIBS = $(LUAPLATLIBS) -lm # --- vendored Squirrel 3.2 (C++) --- # -D_SQ64 -DSQUSEDOUBLE so SQInteger/SQFloat are 64-bit int / double; the adapter # MUST share those defines so the ABI (object layout) matches the VM. SQDIR = vendor/squirrel-src SQDEF = -D_SQ64 -DSQUSEDOUBLE SQINC = -I$(SQDIR)/include SQXXFLAGS = -std=c++11 -w -g -O1 $(SQDEF) $(SQINC) -I$(SQDIR)/squirrel SQSRC = $(wildcard $(SQDIR)/squirrel/*.cpp) SQOBJ = $(patsubst $(SQDIR)/squirrel/%.cpp,obj/%.o,$(SQSRC)) # --- vendored Duktape 2.7.0 (C, JavaScript): single amalgamated source. --- DUKDIR = vendor/duktape DUKINC = -I$(DUKDIR) DUKFLAGS = -std=c99 -w -g -O1 DUKOBJ = obj/duktape.o BINS = bin/testBroker bin/testLua bin/testMyBasic bin/testPolyglot bin/testActor \ bin/testEngineLua bin/testSquirrel bin/testEngineSquirrel bin/testJs bin/testEngineJs \ bin/embed all: $(BINS) # ---- object rules, grouped by flag set (sources resolved via VPATH) ---- # strict C, no threads STRICTOBJ = obj/broker.o obj/value.o obj/luaEngine.o obj/squirrelEngine.o obj/jsEngine.o obj/testBroker.o $(STRICTOBJ): obj/%.o: %.c | obj $(CC) $(COREFLAGS) $(INC) -c -o $@ $< # strict C, threaded THREADOBJ = obj/context.o obj/testActor.o obj/testEngineLua.o obj/testEngineSquirrel.o obj/testEngineJs.o $(THREADOBJ): obj/%.o: %.c | obj $(CC) $(COREFLAGS) $(INC) -pthread -c -o $@ $< # relaxed C + Lua headers LUAADP = obj/luaAdapter.o obj/testLua.o $(LUAADP): obj/%.o: %.c | obj $(CC) $(ADPFLAGS) $(INC) $(LUAINC) -c -o $@ $< # relaxed C + my-basic headers MBADP = obj/mybasicAdapter.o obj/testMyBasic.o $(MBADP): obj/%.o: %.c | obj $(CC) $(ADPFLAGS) $(INC) $(MBINC) -DMB_DOUBLE_FLOAT -c -o $@ $< # relaxed C + Squirrel headers SQADP = obj/squirrelAdapter.o obj/testSquirrel.o $(SQADP): obj/%.o: %.c | obj $(CC) $(ADPFLAGS) $(INC) $(SQDEF) $(SQINC) -c -o $@ $< # relaxed C + Duktape headers JSADP = obj/jsAdapter.o obj/testJs.o $(JSADP): obj/%.o: %.c | obj $(CC) $(ADPFLAGS) $(INC) $(DUKINC) -c -o $@ $< # polyglot test pulls in both Lua and my-basic obj/testPolyglot.o: testPolyglot.c | obj $(CC) $(ADPFLAGS) $(INC) $(LUAINC) $(MBINC) -DMB_DOUBLE_FLOAT -c -o $@ $< # ---- vendored engine objects (also land in obj/) ---- obj/myBasic.o: $(MBDIR)/myBasic.c | obj $(CC) $(MBFLAGS) -c -o $@ $< obj/%.o: $(LUADIR)/src/%.c | obj $(CC) $(LUAFLAGS) -c -o $@ $< obj/%.o: $(SQDIR)/squirrel/%.cpp | obj $(CXX) $(SQXXFLAGS) -c -o $@ $< obj/duktape.o: $(DUKDIR)/duktape.c | obj $(CC) $(DUKFLAGS) $(DUKINC) -c -o $@ $< # ---- library archives ---- # libcalog.a is calog itself (core + actor + every engine adapter/binding). The # vendored engines are separate archives; a host links libcalog.a plus whichever # engine archives it uses -- unused adapters, and their engine deps, stay unlinked # (static members are pulled only when referenced). See examples/embed.c. CALOGLIB = obj/value.o obj/broker.o obj/context.o \ obj/luaAdapter.o obj/luaEngine.o obj/jsAdapter.o obj/jsEngine.o \ obj/squirrelAdapter.o obj/squirrelEngine.o obj/mybasicAdapter.o lib/libcalog.a: $(CALOGLIB) | lib ar rcs $@ $^ lib/liblua.a: $(LUAOBJ) | lib ar rcs $@ $^ lib/libduktape.a: $(DUKOBJ) | lib ar rcs $@ $^ lib/libsquirrel.a: $(SQOBJ) | lib ar rcs $@ $^ lib/libmybasic.a: obj/myBasic.o | lib ar rcs $@ $^ # ---- binaries (link libcalog.a + the vendored engine archives they use) ---- bin/testBroker: obj/testBroker.o lib/libcalog.a | bin $(CC) $(LDFLAGS) -o $@ $^ bin/testActor: obj/testActor.o lib/libcalog.a | bin $(CC) $(LDFLAGS) -pthread -o $@ $^ bin/testLua: obj/testLua.o lib/libcalog.a lib/liblua.a | bin $(CC) $(LDFLAGS) -o $@ $^ $(LUALIBS) bin/testEngineLua: obj/testEngineLua.o lib/libcalog.a lib/liblua.a | bin $(CC) $(LDFLAGS) -pthread -o $@ $^ $(LUALIBS) bin/testMyBasic: obj/testMyBasic.o lib/libcalog.a lib/libmybasic.a | bin $(CC) $(LDFLAGS) -o $@ $^ -lm bin/testPolyglot: obj/testPolyglot.o lib/libcalog.a lib/liblua.a lib/libmybasic.a | bin $(CC) $(LDFLAGS) -o $@ $^ $(LUALIBS) bin/testSquirrel: obj/testSquirrel.o lib/libcalog.a lib/libsquirrel.a | bin $(CC) $(LDFLAGS) -o $@ $^ -lstdc++ -lm bin/testEngineSquirrel: obj/testEngineSquirrel.o lib/libcalog.a lib/libsquirrel.a | bin $(CC) $(LDFLAGS) -pthread -o $@ $^ -lstdc++ -lm bin/testJs: obj/testJs.o lib/libcalog.a lib/libduktape.a | bin $(CC) $(LDFLAGS) -o $@ $^ -lm bin/testEngineJs: obj/testEngineJs.o lib/libcalog.a lib/libduktape.a | bin $(CC) $(LDFLAGS) -pthread -o $@ $^ -lm # example host: embeds calog + JS via calog.h only, linking the two archives. obj/embed.o: examples/embed.c src/calog.h | obj $(CC) $(COREFLAGS) -Isrc -pthread -c -o $@ $< bin/embed: obj/embed.o lib/libcalog.a lib/libduktape.a | bin $(CC) $(LDFLAGS) -pthread -o $@ $^ -lm obj bin lib: mkdir -p $@ test: all ./bin/testBroker && ./bin/testLua && ./bin/testMyBasic && ./bin/testPolyglot && \ ./bin/testActor && ./bin/testEngineLua && ./bin/testSquirrel && ./bin/testEngineSquirrel && \ ./bin/testJs && ./bin/testEngineJs # ThreadSanitizer build of the actor core and the Lua engine path (cannot combine # with ASan). Recompiled from source under TSan; the vendored Lua objects are # linked un-sanitized (each VM is single-threaded, so that is sound). Run under # `setarch -R` (ASLR off): some kernels hand out more mmap randomization than TSan's # shadow allocator tolerates, which aborts it before any test runs. tsan: $(LUAOBJ) | bin $(CC) -std=c11 $(WARN) -g -O1 -fsanitize=thread -pthread $(INC) -o bin/testActorTsan \ tests/testActor.c src/context.c src/value.c src/broker.c setarch -R ./bin/testActorTsan $(CC) -std=c11 $(WARN) -g -O1 -fsanitize=thread -pthread $(INC) $(LUAINC) -o bin/testEngineLuaTsan \ tests/testEngineLua.c src/lua/luaEngine.c src/lua/luaAdapter.c src/context.c src/value.c src/broker.c \ $(LUAOBJ) $(LUALIBS) setarch -R ./bin/testEngineLuaTsan # ThreadSanitizer build of the Squirrel engine path: the vendored VM is recompiled # under TSan here (throwaway obj/*.tsan.o) so races are caught across the whole # stack. Slower than `tsan`, so kept separate. tsansq: $(SQSRC) | bin obj for f in $(SQSRC); do $(CXX) $(SQXXFLAGS) -fsanitize=thread -c $$f -o obj/$$(basename $${f%.cpp}).tsan.o; done $(CC) -std=c11 $(WARN) -g -O1 -fsanitize=thread -pthread $(INC) $(SQDEF) $(SQINC) -o bin/testEngineSquirrelTsan \ tests/testEngineSquirrel.c src/squirrel/squirrelEngine.c src/squirrel/squirrelAdapter.c \ src/context.c src/value.c src/broker.c \ $(patsubst $(SQDIR)/squirrel/%.cpp,obj/%.tsan.o,$(SQSRC)) -lstdc++ -lm setarch -R ./bin/testEngineSquirrelTsan rm -f $(patsubst $(SQDIR)/squirrel/%.cpp,obj/%.tsan.o,$(SQSRC)) # ThreadSanitizer build of the JS engine path: the vendored Duktape heap is # recompiled under TSan (throwaway obj) so races are caught across the whole stack. tsanjs: | bin obj $(CC) $(DUKFLAGS) $(DUKINC) -fsanitize=thread -c $(DUKDIR)/duktape.c -o obj/duktape.tsan.o $(CC) -std=c11 $(WARN) -g -O1 -fsanitize=thread -pthread $(INC) $(DUKINC) -o bin/testEngineJsTsan \ tests/testEngineJs.c src/js/jsEngine.c src/js/jsAdapter.c src/context.c src/value.c src/broker.c \ obj/duktape.tsan.o -lm setarch -R ./bin/testEngineJsTsan rm -f obj/duktape.tsan.o clean: rm -rf obj bin lib -include $(wildcard obj/*.d) .PHONY: all test tsan tsansq tsanjs clean