' The MIT License (MIT) ' ' Copyright (C) 2026 Scott Duensing ' ' Permission is hereby granted, free of charge, to any person obtaining a copy ' of this software and associated documentation files (the "Software"), to ' deal in the Software without restriction, including without limitation the ' rights to use, copy, modify, merge, publish, distribute, sublicense, and/or ' sell copies of the Software, and to permit persons to whom the Software is ' furnished to do so, subject to the following conditions: ' ' The above copyright notice and this permission notice shall be included in ' all copies or substantial portions of the Software. ' ' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ' FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ' IN THE SOFTWARE. ' game.bas -- Game Helpers Library for DVX BASIC ' ' Tells whether a key is being held down right now, for games that move ' something for as long as a key is held. Keys are named by their raw key ' code: one of the constants below, or for any other key its PC keyboard ' scan code (add &H80 for the grey keys between the typing keys and the ' number pad). Keys only read as held while one of your program's windows ' is active. ' ' Usage: Add this file to your project. ' Raw key codes CONST GAMEKEY_ESC = &H01 CONST GAMEKEY_ENTER = &H1C CONST GAMEKEY_SPACE = &H39 CONST GAMEKEY_TAB = &H0F CONST GAMEKEY_LSHIFT = &H2A CONST GAMEKEY_RSHIFT = &H36 CONST GAMEKEY_LCTRL = &H1D CONST GAMEKEY_RCTRL = &H9D CONST GAMEKEY_LALT = &H38 CONST GAMEKEY_RALT = &HB8 CONST GAMEKEY_UP = &HC8 CONST GAMEKEY_DOWN = &HD0 CONST GAMEKEY_LEFT = &HCB CONST GAMEKEY_RIGHT = &HCD CONST GAMEKEY_A = &H1E CONST GAMEKEY_D = &H20 CONST GAMEKEY_S = &H1F CONST GAMEKEY_W = &H11 CONST GAMEKEY_Z = &H2C CONST GAMEKEY_X = &H2D CONST GAMEKEY_F1 = &H3B DECLARE LIBRARY "game" ' True while the key is held down and one of this program's windows ' is active, else False. DECLARE FUNCTION GameKeyDown(BYVAL keyCode AS LONG) AS LONG END DECLARE