// widgetLabel.c — Label widget // // Static text display — the simplest widget. Not focusable, not interactive. // Supports accelerator keys via '&' prefix: when the user presses Alt+key, // focus moves to the next focusable widget after this label. This follows // the Win3.1 convention where labels act as keyboard shortcuts for adjacent // controls (e.g., a label "&Name:" before a text input). // // The text pointer is stored directly (not copied) — the caller must ensure // the string remains valid for the widget's lifetime, or use widgetLabelSetText // to update it. This avoids unnecessary allocations for the common case of // literal string labels. // // Background is transparent by default (bgColor == 0 means use the parent's // content background color from the color scheme). The +1 in calcMinH adds a // pixel of breathing room below the text baseline. #include "widgetInternal.h" // ============================================================ // wgtLabel // ============================================================ WidgetT *wgtLabel(WidgetT *parent, const char *text) { WidgetT *w = widgetAlloc(parent, WidgetLabelE); if (w) { w->as.label.text = text; w->accelKey = accelParse(text); } return w; } // ============================================================ // widgetLabelGetText // ============================================================ const char *widgetLabelGetText(const WidgetT *w) { return w->as.label.text; } // ============================================================ // widgetLabelSetText // ============================================================ void widgetLabelSetText(WidgetT *w, const char *text) { w->as.label.text = text; w->accelKey = accelParse(text); } // ============================================================ // widgetLabelCalcMinSize // ============================================================ void widgetLabelCalcMinSize(WidgetT *w, const BitmapFontT *font) { w->calcMinW = textWidthAccel(font, w->as.label.text); w->calcMinH = font->charHeight + 1; } // ============================================================ // widgetLabelPaint // ============================================================ void widgetLabelPaint(WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors) { int32_t textY = w->y + (w->h - font->charHeight) / 2; if (!w->enabled) { drawTextAccelEmbossed(d, ops, font, w->x, textY, w->as.label.text, colors); return; } uint32_t fg = w->fgColor ? w->fgColor : colors->contentFg; uint32_t bg = w->bgColor ? w->bgColor : colors->contentBg; drawTextAccel(d, ops, font, w->x, textY, w->as.label.text, fg, bg, false); }