// widgetRadio.c — RadioGroup and Radio button widgets // // Two-level architecture: RadioGroupE is an invisible container that // holds the selection state (selectedIdx), while RadioE children are // the visible buttons. This separation means the group tracks which // index is selected while each radio button only knows its own index, // keeping the per-button state minimal. // // Selection state is stored as an integer index on the parent group // rather than a pointer, because indices survive widget reordering // and are trivially serializable. The index is auto-assigned at // construction time based on sibling order. // // Rendering: diamond-shaped indicator (Motif-style) using scanline // horizontal lines rather than a circle algorithm. This avoids any // need for anti-aliasing or trigonometry -- purely integer H/V lines. // The selection dot inside uses a hardcoded width table for a 6-row // filled diamond, sized to look crisp at the fixed 12px box size. // // Keyboard: Space/Enter select the current radio. Arrow keys move // focus AND selection together (standard radio group behavior -- // focus and selection are coupled, unlike checkboxes). #include "widgetInternal.h" // ============================================================ // wgtRadio // ============================================================ // Auto-index is computed by counting RadioE siblings before this one. // This means radio buttons must be added in order and not reordered // after construction -- which is the normal pattern for radio groups. WidgetT *wgtRadio(WidgetT *parent, const char *text) { WidgetT *w = widgetAlloc(parent, WidgetRadioE); if (w) { w->as.radio.text = text; w->accelKey = accelParse(text); // Auto-assign index based on position in parent int32_t idx = 0; for (WidgetT *c = parent->firstChild; c != w; c = c->nextSibling) { if (c->type == WidgetRadioE) { idx++; } } w->as.radio.index = idx; } return w; } // ============================================================ // wgtRadioGroup // ============================================================ WidgetT *wgtRadioGroup(WidgetT *parent) { WidgetT *w = widgetAlloc(parent, WidgetRadioGroupE); if (w) { w->as.radioGroup.selectedIdx = 0; } return w; } // ============================================================ // widgetRadioGetText // ============================================================ const char *widgetRadioGetText(const WidgetT *w) { return w->as.radio.text; } // ============================================================ // widgetRadioSetText // ============================================================ void widgetRadioSetText(WidgetT *w, const char *text) { w->as.radio.text = text; w->accelKey = accelParse(text); } // ============================================================ // widgetRadioCalcMinSize // ============================================================ // Shares CHECKBOX_BOX_SIZE/GAP constants with the checkbox widget // so radio buttons and checkboxes align when placed in the same // column, and the indicator + label layout is visually consistent. void widgetRadioCalcMinSize(WidgetT *w, const BitmapFontT *font) { w->calcMinW = CHECKBOX_BOX_SIZE + CHECKBOX_GAP + textWidthAccel(font, w->as.radio.text); w->calcMinH = DVX_MAX(CHECKBOX_BOX_SIZE, font->charHeight); } // ============================================================ // widgetRadioOnKey // ============================================================ // Arrow keys move focus AND selection simultaneously -- this is the // standard radio group behavior where navigating with arrows also // commits the selection. This differs from checkboxes where arrows // just move focus and Space toggles. The coupling is deliberate: // radio groups represent a single mutually-exclusive choice, so // "looking at" an option means "choosing" it. // // Key codes use DOS BIOS scancode convention: high byte 0x01 flag // ORed with the scancode. 0x50=Down, 0x4D=Right, 0x48=Up, 0x4B=Left. void widgetRadioOnKey(WidgetT *w, int32_t key, int32_t mod) { (void)mod; if (key == ' ' || key == 0x0D) { // Select this radio if (w->parent && w->parent->type == WidgetRadioGroupE) { w->parent->as.radioGroup.selectedIdx = w->as.radio.index; if (w->parent->onChange) { w->parent->onChange(w->parent); } } wgtInvalidatePaint(w); } else if (key == (0x50 | 0x100) || key == (0x4D | 0x100)) { // Down or Right — next radio in group if (w->parent && w->parent->type == WidgetRadioGroupE) { WidgetT *next = NULL; for (WidgetT *s = w->nextSibling; s; s = s->nextSibling) { if (s->type == WidgetRadioE && s->visible && s->enabled) { next = s; break; } } if (next) { w->focused = false; next->focused = true; sFocusedWidget = next; next->parent->as.radioGroup.selectedIdx = next->as.radio.index; if (next->parent->onChange) { next->parent->onChange(next->parent); } wgtInvalidatePaint(next); } } } else if (key == (0x48 | 0x100) || key == (0x4B | 0x100)) { // Up or Left — previous radio in group if (w->parent && w->parent->type == WidgetRadioGroupE) { WidgetT *prev = NULL; for (WidgetT *s = w->parent->firstChild; s && s != w; s = s->nextSibling) { if (s->type == WidgetRadioE && s->visible && s->enabled) { prev = s; } } if (prev) { w->focused = false; prev->focused = true; sFocusedWidget = prev; prev->parent->as.radioGroup.selectedIdx = prev->as.radio.index; if (prev->parent->onChange) { prev->parent->onChange(prev->parent); } wgtInvalidatePaint(prev); } } } } // ============================================================ // widgetRadioOnMouse // ============================================================ void widgetRadioOnMouse(WidgetT *w, WidgetT *root, int32_t vx, int32_t vy) { (void)root; (void)vx; (void)vy; w->focused = true; if (w->parent && w->parent->type == WidgetRadioGroupE) { w->parent->as.radioGroup.selectedIdx = w->as.radio.index; if (w->parent->onChange) { w->parent->onChange(w->parent); } } } // ============================================================ // widgetRadioPaint // ============================================================ // The diamond radio indicator is rendered in three passes: // 1. Interior fill -- scanline-based diamond fill for the background // 2. Border -- upper-left edges in shadow, lower-right in highlight // (sunken appearance, same lighting model as bevels) // 3. Selection dot -- smaller filled diamond from a hardcoded 6-row // width table. The static const avoids recomputation per paint. // // This approach avoids floating point entirely. Each scanline's // left/right extent is computed with simple integer distance from // the midpoint, making the diamond perfectly symmetric at any size. void widgetRadioPaint(WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors) { uint32_t fg = w->fgColor ? w->fgColor : colors->contentFg; uint32_t bg = w->bgColor ? w->bgColor : colors->contentBg; int32_t boxY = w->y + (w->h - CHECKBOX_BOX_SIZE) / 2; // Draw diamond-shaped radio box int32_t bx = w->x; int32_t mid = CHECKBOX_BOX_SIZE / 2; uint32_t hi = colors->windowShadow; uint32_t sh = colors->windowHighlight; // Fill interior for (int32_t i = 0; i < CHECKBOX_BOX_SIZE; i++) { int32_t dist = i < mid ? i : CHECKBOX_BOX_SIZE - 1 - i; int32_t left = mid - dist; int32_t right = mid + dist; if (right > left) { drawHLine(d, ops, bx + left + 1, boxY + i, right - left - 1, bg); } } // Diamond border — upper-left edges get highlight, lower-right get shadow for (int32_t i = 0; i < mid; i++) { int32_t left = mid - i; int32_t right = mid + i; drawHLine(d, ops, bx + left, boxY + i, 1, hi); drawHLine(d, ops, bx + right, boxY + i, 1, sh); } for (int32_t i = mid; i < CHECKBOX_BOX_SIZE; i++) { int32_t left = mid - (CHECKBOX_BOX_SIZE - 1 - i); int32_t right = mid + (CHECKBOX_BOX_SIZE - 1 - i); drawHLine(d, ops, bx + left, boxY + i, 1, hi); drawHLine(d, ops, bx + right, boxY + i, 1, sh); } // Draw filled diamond if selected if (w->parent && w->parent->type == WidgetRadioGroupE && w->parent->as.radioGroup.selectedIdx == w->as.radio.index) { uint32_t dotFg = w->enabled ? fg : colors->windowShadow; static const int32_t dotW[] = {2, 4, 6, 6, 4, 2}; for (int32_t i = 0; i < 6; i++) { int32_t dw = dotW[i]; drawHLine(d, ops, bx + mid - dw / 2, boxY + mid - 3 + i, dw, dotFg); } } int32_t labelX = w->x + CHECKBOX_BOX_SIZE + CHECKBOX_GAP; int32_t labelY = w->y + (w->h - font->charHeight) / 2; int32_t labelW = textWidthAccel(font, w->as.radio.text); if (!w->enabled) { drawTextAccelEmbossed(d, ops, font, labelX, labelY, w->as.radio.text, colors); } else { drawTextAccel(d, ops, font, labelX, labelY, w->as.radio.text, fg, bg, false); } if (w->focused) { drawFocusRect(d, ops, labelX - 1, labelY - 1, labelW + 2, font->charHeight + 2, fg); } }