// progman.c — Program Manager application for DVX Shell // // Displays a grid of available apps from the apps/ directory. // Double-click or Enter launches an app. Includes Task Manager (Ctrl+Esc). // // DXE App Contract: // This is a callback-only DXE app (hasMainLoop = false). It exports two // symbols: appDescriptor (metadata) and appMain (entry point). The shell // calls appMain once; we create windows, register callbacks, and return 0. // From that point on, the shell's event loop drives everything through // our window callbacks (onClose, onMenu, widget onClick, etc.). // // Because we have no main loop, we don't need a dedicated task stack. // The shell runs our callbacks in task 0 during dvxUpdate(). // // Progman is special: it's the desktop app. It calls // shellRegisterDesktopUpdate() so the shell notifies us whenever an app // is loaded, reaped, or crashes, keeping our status bar and Task Manager // list current without polling. #include "dvxApp.h" #include "dvxDialog.h" #include "dvxWidget.h" #include "dvxWm.h" #include "shellApp.h" #include "shellInfo.h" #include #include #include #include #include #include #include // ============================================================ // Constants // ============================================================ // 64 entries is generous; limited by screen real estate before this cap #define MAX_APP_FILES 64 // DOS 8.3 paths are short, but long names under DJGPP can reach ~260 #define MAX_PATH_LEN 260 // Grid layout for app buttons: 4 columns, rows created dynamically #define PM_GRID_COLS 4 #define PM_BTN_W 100 #define PM_BTN_H 24 // Menu command IDs #define CMD_RUN 100 #define CMD_EXIT 101 #define CMD_CASCADE 200 #define CMD_TILE 201 #define CMD_TILE_H 202 #define CMD_TILE_V 203 #define CMD_MIN_ON_RUN 104 #define CMD_ABOUT 300 #define CMD_TASK_MGR 301 #define CMD_SYSINFO 302 // Task Manager column count #define TM_COL_COUNT 4 // ============================================================ // Module state // ============================================================ // Each discovered .app file in the apps/ directory tree typedef struct { char name[SHELL_APP_NAME_MAX]; // display name (filename without .app) char path[MAX_PATH_LEN]; // full path } AppEntryT; // Module-level statics (s prefix). DXE apps use file-scoped statics because // each DXE is a separate shared object with its own data segment. No risk // of collision between apps even though the names look global. static DxeAppContextT *sCtx = NULL; static AppContextT *sAc = NULL; static int32_t sMyAppId = 0; static WindowT *sPmWindow = NULL; static WidgetT *sStatusLabel = NULL; static bool sMinOnRun = false; static AppEntryT sAppFiles[MAX_APP_FILES]; static int32_t sAppCount = 0; // ============================================================ // Prototypes // ============================================================ int32_t appMain(DxeAppContextT *ctx); static void buildPmWindow(void); static void desktopUpdate(void); static void onAppButtonClick(WidgetT *w); static void onPmClose(WindowT *win); static void onPmMenu(WindowT *win, int32_t menuId); static void scanAppsDir(void); static void scanAppsDirRecurse(const char *dirPath); static void showAboutDialog(void); static void showSystemInfo(void); static void updateStatusText(void); // Task Manager static WindowT *sTmWindow = NULL; static WidgetT *sTmListView = NULL; static void buildTaskManager(void); static void onTmClose(WindowT *win); static void onTmEndTask(WidgetT *w); static void onTmSwitchTo(WidgetT *w); static void refreshTaskList(void); // ============================================================ // App descriptor // ============================================================ // The shell reads this exported symbol to determine how to manage the app. // hasMainLoop = false means the shell won't create a dedicated task; our // appMain runs to completion and all subsequent work happens via callbacks. // stackSize = 0 means "use the shell default" (irrelevant for callback apps). AppDescriptorT appDescriptor = { .name = "Program Manager", .hasMainLoop = false, .stackSize = SHELL_STACK_DEFAULT, .priority = TS_PRIORITY_NORMAL }; // ============================================================ // Static functions (alphabetical) // ============================================================ // Build the main Program Manager window with app buttons, menus, and status bar. // Window is centered horizontally and placed in the upper quarter vertically // so spawned app windows don't hide behind it. static void buildPmWindow(void) { int32_t screenW = sAc->display.width; int32_t screenH = sAc->display.height; int32_t winW = 440; int32_t winH = 340; int32_t winX = (screenW - winW) / 2; int32_t winY = (screenH - winH) / 4; sPmWindow = dvxCreateWindow(sAc, "Program Manager", winX, winY, winW, winH, true); if (!sPmWindow) { return; } sPmWindow->onClose = onPmClose; sPmWindow->onMenu = onPmMenu; // Menu bar MenuBarT *menuBar = wmAddMenuBar(sPmWindow); MenuT *fileMenu = wmAddMenu(menuBar, "&File"); wmAddMenuItem(fileMenu, "&Run...", CMD_RUN); wmAddMenuSeparator(fileMenu); wmAddMenuItem(fileMenu, "E&xit Shell", CMD_EXIT); MenuT *optMenu = wmAddMenu(menuBar, "&Options"); wmAddMenuCheckItem(optMenu, "&Minimize on Run", CMD_MIN_ON_RUN, false); MenuT *windowMenu = wmAddMenu(menuBar, "&Window"); wmAddMenuItem(windowMenu, "&Cascade", CMD_CASCADE); wmAddMenuItem(windowMenu, "&Tile", CMD_TILE); wmAddMenuItem(windowMenu, "Tile &Horizontally", CMD_TILE_H); wmAddMenuItem(windowMenu, "Tile &Vertically", CMD_TILE_V); MenuT *helpMenu = wmAddMenu(menuBar, "&Help"); wmAddMenuItem(helpMenu, "&About DVX Shell...", CMD_ABOUT); wmAddMenuItem(helpMenu, "&System Information...", CMD_SYSINFO); wmAddMenuSeparator(helpMenu); wmAddMenuItem(helpMenu, "&Task Manager\tCtrl+Esc", CMD_TASK_MGR); // wgtInitWindow creates the root VBox widget that the window's content // area maps to. All child widgets are added to this root. WidgetT *root = wgtInitWindow(sAc, sPmWindow); // App button grid in a labeled frame. weight=100 tells the layout engine // this frame should consume all available vertical space (flex weight). WidgetT *appFrame = wgtFrame(root, "Applications"); appFrame->weight = 100; if (sAppCount == 0) { WidgetT *lbl = wgtLabel(appFrame, "(No applications found in apps/ directory)"); (void)lbl; } else { // Build rows of buttons. Each row is an HBox holding PM_GRID_COLS // buttons. userData points back to the AppEntryT so the click // callback knows which app to launch. int32_t row = 0; WidgetT *hbox = NULL; for (int32_t i = 0; i < sAppCount; i++) { if (i % PM_GRID_COLS == 0) { hbox = wgtHBox(appFrame); hbox->spacing = wgtPixels(8); row++; } WidgetT *btn = wgtButton(hbox, sAppFiles[i].name); btn->prefW = wgtPixels(PM_BTN_W); btn->prefH = wgtPixels(PM_BTN_H); btn->userData = &sAppFiles[i]; btn->onDblClick = onAppButtonClick; btn->onClick = onAppButtonClick; } (void)row; } // Status bar at bottom; weight=100 on the label makes it fill the bar // width so text can be left-aligned naturally. WidgetT *statusBar = wgtStatusBar(root); sStatusLabel = wgtLabel(statusBar, ""); sStatusLabel->weight = 100; updateStatusText(); // dvxFitWindow sizes the window to tightly fit the widget tree, // honoring preferred sizes. Without this, the window would use the // initial dimensions from dvxCreateWindow even if widgets don't fit. dvxFitWindow(sAc, sPmWindow); } // Build or raise the Task Manager window. Singleton pattern: if sTmWindow is // already live, we just raise it to the top of the Z-order instead of // creating a duplicate, mimicking Windows 3.x Task Manager behavior. static void buildTaskManager(void) { if (sTmWindow) { // Already open — find it in the window stack and bring to front for (int32_t i = 0; i < sAc->stack.count; i++) { if (sAc->stack.windows[i] == sTmWindow) { wmRaiseWindow(&sAc->stack, &sAc->dirty, i); wmSetFocus(&sAc->stack, &sAc->dirty, sAc->stack.count - 1); break; } } return; } int32_t screenW = sAc->display.width; int32_t screenH = sAc->display.height; int32_t winW = 420; int32_t winH = 280; int32_t winX = (screenW - winW) / 2; int32_t winY = (screenH - winH) / 3; sTmWindow = dvxCreateWindow(sAc, "Task Manager", winX, winY, winW, winH, true); if (!sTmWindow) { return; } sTmWindow->onClose = onTmClose; WidgetT *root = wgtInitWindow(sAc, sTmWindow); // ListView with Name (descriptor), File (basename), Type, Status columns. ListViewColT tmCols[TM_COL_COUNT]; tmCols[0].title = "Name"; tmCols[0].width = wgtPercent(35); tmCols[0].align = ListViewAlignLeftE; tmCols[1].title = "File"; tmCols[1].width = wgtPercent(30); tmCols[1].align = ListViewAlignLeftE; tmCols[2].title = "Type"; tmCols[2].width = wgtPercent(17); tmCols[2].align = ListViewAlignLeftE; tmCols[3].title = "Status"; tmCols[3].width = wgtPercent(18); tmCols[3].align = ListViewAlignLeftE; sTmListView = wgtListView(root); sTmListView->weight = 100; sTmListView->prefH = wgtPixels(160); wgtListViewSetColumns(sTmListView, tmCols, TM_COL_COUNT); // Button row right-aligned (AlignEndE) to follow Windows UI convention WidgetT *btnRow = wgtHBox(root); btnRow->align = AlignEndE; btnRow->spacing = wgtPixels(8); WidgetT *switchBtn = wgtButton(btnRow, "Switch To"); switchBtn->onClick = onTmSwitchTo; switchBtn->prefW = wgtPixels(90); WidgetT *endBtn = wgtButton(btnRow, "End Task"); endBtn->onClick = onTmEndTask; endBtn->prefW = wgtPixels(90); refreshTaskList(); dvxFitWindow(sAc, sTmWindow); } // Shell calls this via shellRegisterDesktopUpdate whenever an app is loaded, // reaped, or crashes. We refresh the running count and Task Manager list. static void desktopUpdate(void) { updateStatusText(); if (sTmWindow) { refreshTaskList(); } } // Widget click handler for app grid buttons. userData was set to the // AppEntryT pointer during window construction, giving us the .app path. static void onAppButtonClick(WidgetT *w) { AppEntryT *entry = (AppEntryT *)w->userData; if (!entry) { return; } shellLoadApp(sAc, entry->path); updateStatusText(); if (sMinOnRun && sPmWindow) { dvxMinimizeWindow(sAc, sPmWindow); } } // Closing the Program Manager is equivalent to shutting down the entire shell. // dvxQuit() signals the main event loop to exit, which triggers // shellTerminateAllApps() to gracefully tear down all loaded DXEs. static void onPmClose(WindowT *win) { (void)win; int32_t result = dvxMessageBox(sAc, "Exit Shell", "Are you sure you want to exit DVX Shell?", MB_YESNO | MB_ICONQUESTION); if (result == ID_YES) { dvxQuit(sAc); } } static void onPmMenu(WindowT *win, int32_t menuId) { (void)win; switch (menuId) { case CMD_RUN: { FileFilterT filters[] = { { "Applications (*.app)", "*.app" }, { "All Files (*.*)", "*.*" } }; char path[MAX_PATH_LEN]; if (dvxFileDialog(sAc, "Run Application", FD_OPEN, "apps", filters, 2, path, sizeof(path))) { shellLoadApp(sAc, path); updateStatusText(); if (sMinOnRun && sPmWindow) { dvxMinimizeWindow(sAc, sPmWindow); } } } break; case CMD_EXIT: onPmClose(sPmWindow); break; case CMD_CASCADE: dvxCascadeWindows(sAc); break; case CMD_TILE: dvxTileWindows(sAc); break; case CMD_TILE_H: dvxTileWindowsH(sAc); break; case CMD_TILE_V: dvxTileWindowsV(sAc); break; case CMD_MIN_ON_RUN: sMinOnRun = !sMinOnRun; break; case CMD_ABOUT: showAboutDialog(); break; case CMD_SYSINFO: showSystemInfo(); break; case CMD_TASK_MGR: buildTaskManager(); break; } } // Null the static pointers before destroying so buildTaskManager() knows // the window is gone and will create a fresh one next time. static void onTmClose(WindowT *win) { sTmListView = NULL; sTmWindow = NULL; dvxDestroyWindow(sAc, win); } static void onTmEndTask(WidgetT *w) { (void)w; if (!sTmListView) { return; } int32_t sel = wgtListViewGetSelected(sTmListView); if (sel < 0) { return; } // The list view rows don't carry app IDs directly, so we re-walk the // app slot table in the same order as refreshTaskList() to map the // selected row index back to the correct ShellAppT. We skip our own // appId so progman can't kill itself. int32_t idx = 0; for (int32_t i = 1; i < SHELL_MAX_APPS; i++) { if (i == sMyAppId) { continue; } ShellAppT *app = shellGetApp(i); if (app && app->state == AppStateRunningE) { if (idx == sel) { shellForceKillApp(sAc, app); refreshTaskList(); updateStatusText(); return; } idx++; } } } static void onTmSwitchTo(WidgetT *w) { (void)w; if (!sTmListView) { return; } int32_t sel = wgtListViewGetSelected(sTmListView); if (sel < 0) { return; } // Same index-to-appId mapping as onTmEndTask. We scan the window // stack top-down (highest Z first) to find the app's topmost window, // restore it if minimized, then raise and focus it. int32_t idx = 0; for (int32_t i = 1; i < SHELL_MAX_APPS; i++) { if (i == sMyAppId) { continue; } ShellAppT *app = shellGetApp(i); if (app && app->state == AppStateRunningE) { if (idx == sel) { // Find the topmost window for this app for (int32_t j = sAc->stack.count - 1; j >= 0; j--) { WindowT *win = sAc->stack.windows[j]; if (win->appId == i) { if (win->minimized) { wmRestoreMinimized(&sAc->stack, &sAc->dirty, win); } wmRaiseWindow(&sAc->stack, &sAc->dirty, j); wmSetFocus(&sAc->stack, &sAc->dirty, sAc->stack.count - 1); return; } } return; } idx++; } } } // Rebuild the Task Manager list view from the shell's app slot table. // Uses static arrays because the list view data pointers must remain valid // until the next call to wgtListViewSetData (the widget doesn't copy strings). static void refreshTaskList(void) { if (!sTmListView) { return; } // Flat array of cell strings: [row0_col0..col3, row1_col0..col3, ...] static const char *cells[SHELL_MAX_APPS * TM_COL_COUNT]; static char typeStrs[SHELL_MAX_APPS][12]; static char fileStrs[SHELL_MAX_APPS][64]; int32_t rowCount = 0; for (int32_t i = 1; i < SHELL_MAX_APPS; i++) { if (i == sMyAppId) { continue; } ShellAppT *app = shellGetApp(i); if (app && app->state == AppStateRunningE) { int32_t base = rowCount * TM_COL_COUNT; // Column 0: Name (from appDescriptor) cells[base] = app->name; // Column 1: Filename (basename of .app path) const char *slash = strrchr(app->path, '/'); const char *back = strrchr(app->path, '\\'); if (back > slash) { slash = back; } const char *fname = slash ? slash + 1 : app->path; snprintf(fileStrs[rowCount], sizeof(fileStrs[rowCount]), "%.63s", fname); cells[base + 1] = fileStrs[rowCount]; // Column 2: Type (main-loop task vs callback-only) snprintf(typeStrs[rowCount], sizeof(typeStrs[rowCount]), "%s", app->hasMainLoop ? "Task" : "Callback"); cells[base + 2] = typeStrs[rowCount]; // Column 3: Status cells[base + 3] = "Running"; rowCount++; } } wgtListViewSetData(sTmListView, cells, rowCount); } // Top-level scan entry point. Recursively walks apps/ looking for .app files. // The apps/ path is relative to the working directory, which the shell sets // to the root of the DVX install before loading any apps. static void scanAppsDir(void) { sAppCount = 0; scanAppsDirRecurse("apps"); shellLog("Progman: found %ld app(s)", (long)sAppCount); } // Recursive directory walker. Subdirectories under apps/ allow organizing // apps (e.g., apps/games/, apps/tools/). Each .app file is a DXE3 shared // object that the shell can dlopen(). We skip progman.app to avoid listing // ourselves in the launcher grid. static void scanAppsDirRecurse(const char *dirPath) { DIR *dir = opendir(dirPath); if (!dir) { if (sAppCount == 0) { shellLog("Progman: %s directory not found", dirPath); } return; } struct dirent *ent; while ((ent = readdir(dir)) != NULL && sAppCount < MAX_APP_FILES) { // Skip . and .. if (strcmp(ent->d_name, ".") == 0 || strcmp(ent->d_name, "..") == 0) { continue; } char fullPath[MAX_PATH_LEN]; snprintf(fullPath, sizeof(fullPath), "%s/%s", dirPath, ent->d_name); // Check if this is a directory — recurse into it struct stat st; if (stat(fullPath, &st) == 0 && S_ISDIR(st.st_mode)) { scanAppsDirRecurse(fullPath); continue; } int32_t len = strlen(ent->d_name); if (len < 5) { continue; } // Check for .app extension (case-insensitive) const char *ext = ent->d_name + len - 4; if (strcmp(ext, ".app") != 0 && strcmp(ext, ".APP") != 0) { continue; } // Skip ourselves if (strcmp(ent->d_name, "progman.app") == 0 || strcmp(ent->d_name, "PROGMAN.APP") == 0) { continue; } AppEntryT *entry = &sAppFiles[sAppCount]; // Name = filename without extension int32_t nameLen = len - 4; if (nameLen >= SHELL_APP_NAME_MAX) { nameLen = SHELL_APP_NAME_MAX - 1; } memcpy(entry->name, ent->d_name, nameLen); entry->name[nameLen] = '\0'; // Capitalize first letter for display if (entry->name[0] >= 'a' && entry->name[0] <= 'z') { entry->name[0] -= 32; } snprintf(entry->path, sizeof(entry->path), "%s", fullPath); sAppCount++; } closedir(dir); } static void showAboutDialog(void) { dvxMessageBox(sAc, "About DVX Shell", "DVX Shell 1.0\nA DOS Visual eXecutive desktop shell for DJGPP/DPMI. Using DXE3 dynamic loading for application modules.", MB_OK | MB_ICONINFO); } static void showSystemInfo(void) { const char *info = shellGetSystemInfo(); if (!info || !info[0]) { dvxMessageBox(sAc, "System Information", "No system information available.", MB_OK | MB_ICONINFO); return; } // Create a window with a read-only text area int32_t screenW = sAc->display.width; int32_t screenH = sAc->display.height; int32_t winW = 400; int32_t winH = 360; int32_t winX = (screenW - winW) / 2; int32_t winY = (screenH - winH) / 4; WindowT *win = dvxCreateWindow(sAc, "System Information", winX, winY, winW, winH, true); if (!win) { return; } WidgetT *root = wgtInitWindow(sAc, win); WidgetT *ta = wgtTextArea(root, 4096); ta->weight = 100; wgtSetText(ta, info); // Don't disable — wgtSetEnabled(false) blocks all input including scrollbar wgtSetReadOnly(ta, true); } static void updateStatusText(void) { if (!sStatusLabel) { return; } static char buf[64]; // shellRunningAppCount() includes us. Subtract 1 so the user sees // only the apps they launched, not the Program Manager itself. int32_t count = shellRunningAppCount() - 1; if (count < 0) { count = 0; } if (count == 0) { snprintf(buf, sizeof(buf), "No applications running"); } else if (count == 1) { snprintf(buf, sizeof(buf), "1 application running"); } else { snprintf(buf, sizeof(buf), "%ld applications running", (long)count); } wgtSetText(sStatusLabel, buf); } // ============================================================ // Entry point // ============================================================ // The shell calls appMain exactly once after dlopen() resolves our symbols. // We scan for apps, build the UI, register our desktop update callback, then // return 0 (success). From here on the shell drives us through callbacks. // Returning non-zero would signal a load failure and the shell would unload us. int32_t appMain(DxeAppContextT *ctx) { sCtx = ctx; sAc = ctx->shellCtx; sMyAppId = ctx->appId; scanAppsDir(); buildPmWindow(); // Register for state change notifications from the shell so our status // bar and Task Manager stay current without polling shellRegisterDesktopUpdate(desktopUpdate); return 0; }