// dvx_app.c — Layer 5: Application API for DV/X GUI #include "dvxApp.h" #include "dvxFont.h" #include "dvxCursor.h" #include #include #include #define DBLCLICK_THRESHOLD (CLOCKS_PER_SEC / 2) #define ICON_REFRESH_INTERVAL 8 // ============================================================ // Prototypes // ============================================================ static void compositeAndFlush(AppContextT *ctx); static void dirtyCursorArea(AppContextT *ctx, int32_t x, int32_t y); static void dispatchEvents(AppContextT *ctx); static void drawCursorAt(AppContextT *ctx, int32_t x, int32_t y); static void handleMouseButton(AppContextT *ctx, int32_t mx, int32_t my, int32_t buttons); static void initColorScheme(AppContextT *ctx); static void initMouse(AppContextT *ctx); static void pollKeyboard(AppContextT *ctx); static void pollMouse(AppContextT *ctx); static void refreshMinimizedIcons(AppContextT *ctx); static void updateCursorShape(AppContextT *ctx); // ============================================================ // compositeAndFlush // ============================================================ static void compositeAndFlush(AppContextT *ctx) { DisplayT *d = &ctx->display; BlitOpsT *ops = &ctx->blitOps; DirtyListT *dl = &ctx->dirty; WindowStackT *ws = &ctx->stack; dirtyListMerge(dl); for (int32_t i = 0; i < dl->count; i++) { RectT *dr = &dl->rects[i]; // Clip dirty rect to screen bounds if (dr->x < 0) { dr->w += dr->x; dr->x = 0; } if (dr->y < 0) { dr->h += dr->y; dr->y = 0; } if (dr->x + dr->w > d->width) { dr->w = d->width - dr->x; } if (dr->y + dr->h > d->height) { dr->h = d->height - dr->y; } if (dr->w <= 0 || dr->h <= 0) { continue; } // Set clip rect to this dirty rect setClipRect(d, dr->x, dr->y, dr->w, dr->h); // 1. Draw desktop background rectFill(d, ops, dr->x, dr->y, dr->w, dr->h, ctx->colors.desktop); // 2. Draw minimized window icons (under all windows) wmDrawMinimizedIcons(d, ops, &ctx->colors, ws, dr); // 3. Walk window stack bottom-to-top for (int32_t j = 0; j < ws->count; j++) { WindowT *win = ws->windows[j]; if (!win->visible || win->minimized) { continue; } // Check if window intersects this dirty rect RectT winRect = {win->x, win->y, win->w, win->h}; RectT isect; if (!rectIntersect(dr, &winRect, &isect)) { continue; } wmDrawChrome(d, ops, &ctx->font, &ctx->colors, win, dr); wmDrawContent(d, ops, win, dr); if (win->vScroll || win->hScroll) { wmDrawScrollbars(d, ops, &ctx->colors, win, dr); } } // 4. Draw popup menu if active if (ctx->popup.active) { // Draw popup dropdown RectT popRect = { ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH }; RectT popIsect; if (rectIntersect(dr, &popRect, &popIsect)) { setClipRect(d, dr->x, dr->y, dr->w, dr->h); // Find the window and menu for (int32_t j = 0; j < ws->count; j++) { if (ws->windows[j]->id == ctx->popup.windowId) { WindowT *win = ws->windows[j]; MenuBarT *bar = win->menuBar; if (bar && ctx->popup.menuIdx < bar->menuCount) { MenuT *menu = &bar->menus[ctx->popup.menuIdx]; // Draw popup background BevelStyleT popBevel; popBevel.highlight = ctx->colors.windowHighlight; popBevel.shadow = ctx->colors.windowShadow; popBevel.face = ctx->colors.menuBg; popBevel.width = 2; drawBevel(d, ops, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH, &popBevel); // Draw menu items int32_t itemY = ctx->popup.popupY + 2; for (int32_t k = 0; k < menu->itemCount; k++) { MenuItemT *item = &menu->items[k]; if (item->separator) { drawHLine(d, ops, ctx->popup.popupX + 2, itemY + ctx->font.charHeight / 2, ctx->popup.popupW - 4, ctx->colors.windowShadow); itemY += ctx->font.charHeight; continue; } uint32_t bg = ctx->colors.menuBg; uint32_t fg = ctx->colors.menuFg; if (k == ctx->popup.hoverItem) { bg = ctx->colors.menuHighlightBg; fg = ctx->colors.menuHighlightFg; } rectFill(d, ops, ctx->popup.popupX + 2, itemY, ctx->popup.popupW - 4, ctx->font.charHeight, bg); drawText(d, ops, &ctx->font, ctx->popup.popupX + CHROME_TITLE_PAD + 2, itemY, item->label, fg, bg, true); itemY += ctx->font.charHeight; } } break; } } } } // 4. Draw cursor drawCursorAt(ctx, ctx->mouseX, ctx->mouseY); // 5. Flush this dirty rect to LFB flushRect(d, dr); } resetClipRect(d); dirtyListClear(dl); } // ============================================================ // dirtyCursorArea // ============================================================ static void dirtyCursorArea(AppContextT *ctx, int32_t x, int32_t y) { // Dirty the union of all cursor shapes at this position to handle shape changes // All cursors are 16x16 with hotspot at either (0,0) or (7,7), so worst case // covers from (x-7, y-7) to (x+15, y+15) = 23x23 area dirtyListAdd(&ctx->dirty, x - 7, y - 7, 23, 23); } // ============================================================ // dispatchEvents // ============================================================ static void dispatchEvents(AppContextT *ctx) { int32_t mx = ctx->mouseX; int32_t my = ctx->mouseY; int32_t buttons = ctx->mouseButtons; int32_t prevBtn = ctx->prevMouseButtons; // Mouse movement always dirties old and new cursor positions if (mx != ctx->prevMouseX || my != ctx->prevMouseY) { dirtyCursorArea(ctx, ctx->prevMouseX, ctx->prevMouseY); dirtyCursorArea(ctx, mx, my); } // Update cursor shape based on what the mouse is hovering over updateCursorShape(ctx); // Handle active drag if (ctx->stack.dragWindow >= 0) { if (buttons & 1) { wmDragMove(&ctx->stack, &ctx->dirty, mx, my); } else { wmDragEnd(&ctx->stack); } return; } // Handle active resize if (ctx->stack.resizeWindow >= 0) { if (buttons & 1) { wmResizeMove(&ctx->stack, &ctx->dirty, &ctx->display, mx, my); } else { wmResizeEnd(&ctx->stack); } return; } // Handle active scrollbar thumb drag if (ctx->stack.scrollWindow >= 0) { if (buttons & 1) { wmScrollbarDrag(&ctx->stack, &ctx->dirty, mx, my); } else { wmScrollbarEnd(&ctx->stack); } return; } // Handle popup menu interaction if (ctx->popup.active) { // Check if mouse is inside popup if (mx >= ctx->popup.popupX && mx < ctx->popup.popupX + ctx->popup.popupW && my >= ctx->popup.popupY && my < ctx->popup.popupY + ctx->popup.popupH) { // Find which item is hovered int32_t relY = my - ctx->popup.popupY - 2; int32_t itemIdx = relY / ctx->font.charHeight; if (itemIdx != ctx->popup.hoverItem) { ctx->popup.hoverItem = itemIdx; dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH); } // Click on item if ((buttons & 1) && !(prevBtn & 1)) { // Find the window and menu for (int32_t j = 0; j < ctx->stack.count; j++) { if (ctx->stack.windows[j]->id == ctx->popup.windowId) { WindowT *win = ctx->stack.windows[j]; MenuBarT *bar = win->menuBar; if (bar && ctx->popup.menuIdx < bar->menuCount) { MenuT *menu = &bar->menus[ctx->popup.menuIdx]; if (itemIdx >= 0 && itemIdx < menu->itemCount) { MenuItemT *item = &menu->items[itemIdx]; if (item->enabled && !item->separator && win->onMenu) { win->onMenu(win, item->id); } } } break; } } // Close popup dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH); ctx->popup.active = false; } } else if ((buttons & 1) && !(prevBtn & 1)) { // Click outside popup — close it dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH); ctx->popup.active = false; } return; } // Handle button press if ((buttons & 1) && !(prevBtn & 1)) { handleMouseButton(ctx, mx, my, buttons); } // Handle button release on content — send to focused window if (!(buttons & 1) && (prevBtn & 1)) { if (ctx->stack.focusedIdx >= 0) { WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx]; if (win->onMouse) { int32_t relX = mx - win->x - win->contentX; int32_t relY = my - win->y - win->contentY; win->onMouse(win, relX, relY, buttons); } } } // Mouse movement in content area — send to focused window if ((mx != ctx->prevMouseX || my != ctx->prevMouseY) && ctx->stack.focusedIdx >= 0 && (buttons & 1)) { WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx]; if (win->onMouse) { int32_t relX = mx - win->x - win->contentX; int32_t relY = my - win->y - win->contentY; win->onMouse(win, relX, relY, buttons); } } } // ============================================================ // drawCursorAt // ============================================================ static void drawCursorAt(AppContextT *ctx, int32_t x, int32_t y) { const CursorT *cur = &ctx->cursors[ctx->cursorId]; drawMaskedBitmap(&ctx->display, &ctx->blitOps, x - cur->hotX, y - cur->hotY, cur->width, cur->height, cur->andMask, cur->xorData, ctx->cursorFg, ctx->cursorBg); } // ============================================================ // dvxCreateWindow // ============================================================ WindowT *dvxCreateWindow(AppContextT *ctx, const char *title, int32_t x, int32_t y, int32_t w, int32_t h, bool resizable) { WindowT *win = wmCreateWindow(&ctx->stack, &ctx->display, title, x, y, w, h, resizable); if (win) { // Raise and focus int32_t idx = ctx->stack.count - 1; wmSetFocus(&ctx->stack, &ctx->dirty, idx); dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h); } return win; } // ============================================================ // dvxDestroyWindow // ============================================================ void dvxDestroyWindow(AppContextT *ctx, WindowT *win) { dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h); wmDestroyWindow(&ctx->stack, win); // Focus the new top window if (ctx->stack.count > 0) { wmSetFocus(&ctx->stack, &ctx->dirty, ctx->stack.count - 1); } } // ============================================================ // dvxGetBlitOps // ============================================================ const BlitOpsT *dvxGetBlitOps(const AppContextT *ctx) { return &ctx->blitOps; } // ============================================================ // dvxGetColors // ============================================================ const ColorSchemeT *dvxGetColors(const AppContextT *ctx) { return &ctx->colors; } // ============================================================ // dvxGetDisplay // ============================================================ DisplayT *dvxGetDisplay(AppContextT *ctx) { return &ctx->display; } // ============================================================ // dvxGetFont // ============================================================ const BitmapFontT *dvxGetFont(const AppContextT *ctx) { return &ctx->font; } // ============================================================ // dvxInit // ============================================================ int32_t dvxInit(AppContextT *ctx, int32_t requestedW, int32_t requestedH, int32_t preferredBpp) { memset(ctx, 0, sizeof(*ctx)); // Initialize video if (videoInit(&ctx->display, requestedW, requestedH, preferredBpp) != 0) { return -1; } // Initialize blit ops drawInit(&ctx->blitOps, &ctx->display); // Initialize window stack wmInit(&ctx->stack); // Initialize dirty list dirtyListInit(&ctx->dirty); // Set up font (use 8x16) ctx->font = dvxFont8x16; // Set up cursors memcpy(ctx->cursors, dvxCursors, sizeof(dvxCursors)); ctx->cursorId = CURSOR_ARROW; // Initialize colors initColorScheme(ctx); // Cache cursor colors ctx->cursorFg = packColor(&ctx->display, 255, 255, 255); ctx->cursorBg = packColor(&ctx->display, 0, 0, 0); // Initialize mouse initMouse(ctx); ctx->running = true; ctx->lastIconClickId = -1; ctx->lastIconClickTime = 0; ctx->lastCloseClickId = -1; ctx->lastCloseClickTime = 0; // Dirty the entire screen for first paint dirtyListAdd(&ctx->dirty, 0, 0, ctx->display.width, ctx->display.height); return 0; } // ============================================================ // dvxInvalidateRect // ============================================================ void dvxInvalidateRect(AppContextT *ctx, WindowT *win, int32_t x, int32_t y, int32_t w, int32_t h) { // Convert from content-relative to screen coordinates int32_t screenX = win->x + win->contentX + x; int32_t screenY = win->y + win->contentY + y; dirtyListAdd(&ctx->dirty, screenX, screenY, w, h); } // ============================================================ // dvxInvalidateWindow // ============================================================ void dvxInvalidateWindow(AppContextT *ctx, WindowT *win) { dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h); } // ============================================================ // dvxQuit // ============================================================ void dvxQuit(AppContextT *ctx) { ctx->running = false; } // ============================================================ // dvxRun // ============================================================ void dvxRun(AppContextT *ctx) { while (dvxUpdate(ctx)) { // dvxUpdate returns false when the GUI wants to exit } } // ============================================================ // dvxUpdate // ============================================================ bool dvxUpdate(AppContextT *ctx) { if (!ctx->running) { return false; } pollMouse(ctx); pollKeyboard(ctx); dispatchEvents(ctx); // Periodically refresh one minimized window thumbnail (staggered) ctx->frameCount++; if (ctx->frameCount % ICON_REFRESH_INTERVAL == 0) { refreshMinimizedIcons(ctx); } if (ctx->dirty.count > 0) { compositeAndFlush(ctx); } else { // Nothing to do — yield timeslice __dpmi_yield(); } ctx->prevMouseX = ctx->mouseX; ctx->prevMouseY = ctx->mouseY; ctx->prevMouseButtons = ctx->mouseButtons; return ctx->running; } // ============================================================ // dvxShutdown // ============================================================ void dvxShutdown(AppContextT *ctx) { // Destroy all remaining windows while (ctx->stack.count > 0) { wmDestroyWindow(&ctx->stack, ctx->stack.windows[ctx->stack.count - 1]); } videoShutdown(&ctx->display); } // ============================================================ // dvxSetTitle // ============================================================ void dvxSetTitle(AppContextT *ctx, WindowT *win, const char *title) { wmSetTitle(win, &ctx->dirty, title); } // ============================================================ // dvxSetWindowIcon // ============================================================ int32_t dvxSetWindowIcon(AppContextT *ctx, WindowT *win, const char *path) { return wmSetIcon(win, path, &ctx->display); } // ============================================================ // handleMouseButton // ============================================================ static void handleMouseButton(AppContextT *ctx, int32_t mx, int32_t my, int32_t buttons) { // Check for click on minimized icon first int32_t iconIdx = wmMinimizedIconHit(&ctx->stack, &ctx->display, mx, my); if (iconIdx >= 0) { WindowT *iconWin = ctx->stack.windows[iconIdx]; clock_t now = clock(); if (ctx->lastIconClickId == iconWin->id && (now - ctx->lastIconClickTime) < DBLCLICK_THRESHOLD) { // Double-click: restore minimized window // Dirty the entire icon strip area dirtyListAdd(&ctx->dirty, 0, ctx->display.height - ICON_TOTAL_SIZE - ICON_SPACING, ctx->display.width, ICON_TOTAL_SIZE + ICON_SPACING); wmRestoreMinimized(&ctx->stack, &ctx->dirty, iconWin); ctx->lastIconClickId = -1; } else { // First click — record for double-click detection ctx->lastIconClickTime = now; ctx->lastIconClickId = iconWin->id; } return; } int32_t hitPart; int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart); if (hitIdx < 0) { return; // clicked on desktop } WindowT *win = ctx->stack.windows[hitIdx]; // Raise and focus if not already if (hitIdx != ctx->stack.focusedIdx) { wmRaiseWindow(&ctx->stack, &ctx->dirty, hitIdx); // After raise, the window is now at count-1 hitIdx = ctx->stack.count - 1; wmSetFocus(&ctx->stack, &ctx->dirty, hitIdx); } switch (hitPart) { case 0: // content if (win->onMouse) { int32_t relX = mx - win->x - win->contentX; int32_t relY = my - win->y - win->contentY; win->onMouse(win, relX, relY, buttons); } break; case 1: // title bar — start drag wmDragBegin(&ctx->stack, hitIdx, mx, my); break; case 2: // close button (double-click to close) { clock_t now = clock(); if (ctx->lastCloseClickId == win->id && (now - ctx->lastCloseClickTime) < DBLCLICK_THRESHOLD) { ctx->lastCloseClickId = -1; if (win->onClose) { win->onClose(win); } else { dvxDestroyWindow(ctx, win); } } else { ctx->lastCloseClickTime = now; ctx->lastCloseClickId = win->id; } } break; case 3: // resize edge { int32_t edge = wmResizeEdgeHit(win, mx, my); wmResizeBegin(&ctx->stack, hitIdx, edge, mx, my); } break; case 4: // menu bar { // Determine which menu was clicked if (!win->menuBar) { break; } int32_t relX = mx - win->x; for (int32_t i = 0; i < win->menuBar->menuCount; i++) { MenuT *menu = &win->menuBar->menus[i]; if (relX >= menu->barX && relX < menu->barX + menu->barW) { // Open popup ctx->popup.active = true; ctx->popup.windowId = win->id; ctx->popup.menuIdx = i; ctx->popup.popupX = win->x + menu->barX; ctx->popup.popupY = win->y + CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT + CHROME_MENU_HEIGHT; ctx->popup.hoverItem = -1; // Calculate popup size int32_t maxW = 0; for (int32_t k = 0; k < menu->itemCount; k++) { int32_t itemW = textWidth(&ctx->font, menu->items[k].label); if (itemW > maxW) { maxW = itemW; } } ctx->popup.popupW = maxW + CHROME_TITLE_PAD * 2 + 8; ctx->popup.popupH = menu->itemCount * ctx->font.charHeight + 4; dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH); break; } } } break; case 5: // vertical scrollbar wmScrollbarClick(&ctx->stack, &ctx->dirty, hitIdx, 0, mx, my); break; case 6: // horizontal scrollbar wmScrollbarClick(&ctx->stack, &ctx->dirty, hitIdx, 1, mx, my); break; case 7: // minimize wmMinimize(&ctx->stack, &ctx->dirty, win); // Dirty the icon strip area so the new icon gets drawn dirtyListAdd(&ctx->dirty, 0, ctx->display.height - ICON_TOTAL_SIZE - ICON_SPACING, ctx->display.width, ICON_TOTAL_SIZE + ICON_SPACING); break; case 8: // maximize / restore if (win->maximized) { wmRestore(&ctx->stack, &ctx->dirty, &ctx->display, win); } else { wmMaximize(&ctx->stack, &ctx->dirty, &ctx->display, win); } break; } } // ============================================================ // initColorScheme // ============================================================ static void initColorScheme(AppContextT *ctx) { DisplayT *d = &ctx->display; // GEOS Ensemble Motif-style color scheme ctx->colors.desktop = packColor(d, 0, 128, 128); // GEOS teal desktop ctx->colors.windowFace = packColor(d, 192, 192, 192); // standard Motif grey ctx->colors.windowHighlight = packColor(d, 255, 255, 255); ctx->colors.windowShadow = packColor(d, 128, 128, 128); ctx->colors.activeTitleBg = packColor(d, 48, 48, 48); // GEOS dark charcoal ctx->colors.activeTitleFg = packColor(d, 255, 255, 255); ctx->colors.inactiveTitleBg = packColor(d, 160, 160, 160); // lighter grey ctx->colors.inactiveTitleFg = packColor(d, 64, 64, 64); ctx->colors.contentBg = packColor(d, 192, 192, 192); ctx->colors.contentFg = packColor(d, 0, 0, 0); ctx->colors.menuBg = packColor(d, 192, 192, 192); ctx->colors.menuFg = packColor(d, 0, 0, 0); ctx->colors.menuHighlightBg = packColor(d, 48, 48, 48); ctx->colors.menuHighlightFg = packColor(d, 255, 255, 255); ctx->colors.buttonFace = packColor(d, 192, 192, 192); ctx->colors.scrollbarBg = packColor(d, 192, 192, 192); ctx->colors.scrollbarFg = packColor(d, 128, 128, 128); ctx->colors.scrollbarTrough = packColor(d, 160, 160, 160); // GEOS lighter trough } // ============================================================ // initMouse // ============================================================ static void initMouse(AppContextT *ctx) { __dpmi_regs r; // Reset mouse driver memset(&r, 0, sizeof(r)); r.x.ax = 0x0000; __dpmi_int(0x33, &r); // Set horizontal range to match screen width memset(&r, 0, sizeof(r)); r.x.ax = 0x0007; r.x.cx = 0; r.x.dx = ctx->display.width - 1; __dpmi_int(0x33, &r); // Set vertical range to match screen height memset(&r, 0, sizeof(r)); r.x.ax = 0x0008; r.x.cx = 0; r.x.dx = ctx->display.height - 1; __dpmi_int(0x33, &r); // Position cursor at center of screen ctx->mouseX = ctx->display.width / 2; ctx->mouseY = ctx->display.height / 2; ctx->prevMouseX = ctx->mouseX; ctx->prevMouseY = ctx->mouseY; // Set mouse position memset(&r, 0, sizeof(r)); r.x.ax = 0x0004; r.x.cx = ctx->mouseX; r.x.dx = ctx->mouseY; __dpmi_int(0x33, &r); } // ============================================================ // pollKeyboard // ============================================================ static void pollKeyboard(AppContextT *ctx) { __dpmi_regs r; // Check if key is available (INT 16h, function 01h) while (1) { memset(&r, 0, sizeof(r)); r.x.ax = 0x0100; __dpmi_int(0x16, &r); // Zero flag set = no key available if (r.x.flags & 0x40) { break; } // Read the key (INT 16h, function 00h) memset(&r, 0, sizeof(r)); r.x.ax = 0x0000; __dpmi_int(0x16, &r); int32_t scancode = (r.x.ax >> 8) & 0xFF; int32_t ascii = r.x.ax & 0xFF; // ESC = quit if (ascii == 0x1B) { dvxQuit(ctx); return; } // Send to focused window if (ctx->stack.focusedIdx >= 0) { WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx]; if (win->onKey) { win->onKey(win, ascii ? ascii : (scancode | 0x100), 0); } } } } // ============================================================ // pollMouse // ============================================================ static void pollMouse(AppContextT *ctx) { __dpmi_regs r; memset(&r, 0, sizeof(r)); r.x.ax = 0x0003; __dpmi_int(0x33, &r); ctx->mouseX = r.x.cx; ctx->mouseY = r.x.dx; ctx->mouseButtons = r.x.bx; } // ============================================================ // refreshMinimizedIcons // ============================================================ // // Dirty the next minimized window icon whose content has changed // since the last refresh. Only considers windows without custom // iconData. Called every ICON_REFRESH_INTERVAL frames to stagger. static void refreshMinimizedIcons(AppContextT *ctx) { WindowStackT *ws = &ctx->stack; DisplayT *d = &ctx->display; int32_t count = 0; int32_t iconIdx = 0; for (int32_t i = 0; i < ws->count; i++) { WindowT *win = ws->windows[i]; if (!win->visible || !win->minimized) { continue; } if (!win->iconData && win->contentDirty) { if (count >= ctx->iconRefreshIdx) { int32_t ix = ICON_SPACING + iconIdx * (ICON_TOTAL_SIZE + ICON_SPACING); int32_t iy = d->height - ICON_TOTAL_SIZE - ICON_SPACING; dirtyListAdd(&ctx->dirty, ix, iy, ICON_TOTAL_SIZE, ICON_TOTAL_SIZE); win->contentDirty = false; ctx->iconRefreshIdx = count + 1; return; } count++; } iconIdx++; } // Wrapped past the end — reset for next cycle ctx->iconRefreshIdx = 0; } // ============================================================ // updateCursorShape // ============================================================ static void updateCursorShape(AppContextT *ctx) { int32_t newCursor = CURSOR_ARROW; int32_t mx = ctx->mouseX; int32_t my = ctx->mouseY; // During active resize, keep the resize cursor if (ctx->stack.resizeWindow >= 0) { int32_t edge = ctx->stack.resizeEdge; bool horiz = (edge & (RESIZE_LEFT | RESIZE_RIGHT)) != 0; bool vert = (edge & (RESIZE_TOP | RESIZE_BOTTOM)) != 0; if (horiz && vert) { if ((edge & RESIZE_LEFT && edge & RESIZE_TOP) || (edge & RESIZE_RIGHT && edge & RESIZE_BOTTOM)) { newCursor = CURSOR_RESIZE_DIAG_NWSE; } else { newCursor = CURSOR_RESIZE_DIAG_NESW; } } else if (horiz) { newCursor = CURSOR_RESIZE_H; } else { newCursor = CURSOR_RESIZE_V; } } // Not in an active drag/resize — check what we're hovering else if (ctx->stack.dragWindow < 0 && ctx->stack.scrollWindow < 0) { int32_t hitPart; int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart); if (hitIdx >= 0 && hitPart == 3) { // Hovering over a resize edge WindowT *win = ctx->stack.windows[hitIdx]; int32_t edge = wmResizeEdgeHit(win, mx, my); bool horiz = (edge & (RESIZE_LEFT | RESIZE_RIGHT)) != 0; bool vert = (edge & (RESIZE_TOP | RESIZE_BOTTOM)) != 0; if (horiz && vert) { if ((edge & RESIZE_LEFT && edge & RESIZE_TOP) || (edge & RESIZE_RIGHT && edge & RESIZE_BOTTOM)) { newCursor = CURSOR_RESIZE_DIAG_NWSE; } else { newCursor = CURSOR_RESIZE_DIAG_NESW; } } else if (horiz) { newCursor = CURSOR_RESIZE_H; } else if (vert) { newCursor = CURSOR_RESIZE_V; } } } // If cursor shape changed, dirty the cursor area if (newCursor != ctx->cursorId) { dirtyCursorArea(ctx, mx, my); ctx->cursorId = newCursor; } }